


frame limit 60Hz
Set frame rate limit to 60Hz

Game works and is a fun twist on pinball. Only issue was the frame dip and that was fixed by enabling VRR.
Framerate would dip any time an object was broken. Was fixed by enabling VRR in the Gnome Desktop Environment.

Locked to 60 FPS you get roughly 6 hours of battery life, great game to play on the deck.
runs at extremely low resolution, cant fix
runs at extremely low resolution, cant fix
Reslution bug. Still playable, but smaller text hard to read and it obv. doesn't look right.
Whole game was running at very low resolution. Maybe ~480p? In-game options did nothing, I was not able to fix it.
Running at improper resolution
Running at improper resolution
Seems like this is a fairly uncommon issue, not sure why I'm getting it. I haven't changed any settings that I can think would cause it. I'm not even sure what else to try, except maybe a different proton version. I'm planning on upgrading my deck's storage soon, so I'll try again after that.
No problem except a small crash
One crash after several hours
Works perfectly fineout of the box
Works out of the box, with full controller support. Only supports 720p, 1080p or "Desktop" resolutions.

Around 4% playthrough, when trying to give the mushroom to this big dinosaur-like thing, the game will reproducably crash as soon as the "Enter" key is pressed. First, a warning pop-up is shown: Failed to create dump file : '' (error 87) Followed by an error pop-up: Unhandled exception: STATUS_ACCESS_VIOLATION
Also reproducable with Proton-5.9-GE-8-ST
Using any out-of-the-box Proton versions, the game wouldn't even start
Fullscreen only, can't make the game windowed. Need to have it in it's own workspace otherwise it will keep tabbing you back in.
Every ~4 seconds I experience a 1/2 frames loss, slightly noticeable but not too much. When the ball spins fast on the flowers I notice it quite more but depends on the rotation speed.
Runs like native, no tweaks required
Perfect experience
Worked Perfectly Out of the Box
turn down vibration, and have the game on it's own workspace to alt tab
alt tab problem. can be workedaround by having the game in it's own workspace
if you enable vibration the game will have fps dips. DISABLE VIBRATION

It's really just plug and play, nothing to do.
The inhibit protocol is not well handled when playing with a controller, so the screen goes black if the mouse/keyboard is not used for a while on Gnome Wayland. (if you set up screen blank after a certain amount of time).
Finished game with no issues
Works as if native
Works out of the box.
Worked like a native game. Full play through with Steam Controller.

You have to use 5.9.-GE-7-ST or similar to launch the game. No longer works with 5.0-6, 4.11-13 and some other versions (BugSplat crash).
5.9-GE-7-ST GloriousEggroll
https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/5.9-GE-7-ST
The taskbar remained visible.
Works great out of the box.
The game's full screen mode prevents you from switching to other windows by using Alt-Tab. The Super key sometimes works, though.
The game will sometimes crash while in fullscreen, if the game looses focus.
The game will crash while in fullscreen, if the game looses focus.