


I can't compare against Windows but it seems equivalent - I get 60 fps everywhere except cities where it lost 5-15 fps.
LD_BIND_NOW=1 gamemoderun %command%
I had one or two instances of it locking up at the Vocation Guild in Vernworth - worked around by using gamescope for a while.
I tried the suggestions on Arch's Wiki page for "Gaming", the difference maker for performance as far as I can tell was making sure the kernel had Multi-Gen Least Recently Used enabled. With that off I had large swings from 60 to ~20 fps, now it's mostly locked 60 fps with the same settings in game.
Temporarily tried using schedtool -F
but that made performance highly variable again, and made things unstable.

Slightly grainy textures
Game hard-locked up setting vocation guild points.
It works and works almost as good as it does in Windows. There was some minor graininess that I couldn't get rid of it by changing any video setting. Game locked up on me while in the innkeeper menu.

Occasional missing textures and crashing without Proton-GE
Occasional missing textures and crashing without Proton-GE

Gamescope "should" prevent the crash of the session when the game freezes. Theoretically.
WINEDLLOVERRIDES="dinput8.dll=n,b" gamemoderun gamescope -f -W 1920 -H 1080 -- mangohud ENABLE_VKBASALT=1 %command%
Cursor problems with alt+tab/Gnome overview/Plasma overview. The best option is to switch to another desktop.
Changing the graphics settings had minimal impact.
The game freezes and the session crashes. Various variations from Gnome/Plasma + Xorg/Wayland did not solve the problem.
Input lag was present in some locations. There was no stuttering in the Gnome session. However, after I started using gamescope, I had no crashes, but the fps became even lower.

gamemoderun %command%
Performance varies between as expected, to significantly degraded. A good run has ~45-50FPS (pretty stable) in Vernworth, a bad run drops to 25 FPS in areas. No in-game graphical settings have an impact on this, it seems to be determined by something outside Proton and stays the same until closing and restarting the game where it has a chance for a good run again.
If there was a way to have consistently "good" runs it would be great. I tried a number of environmental variables, DEs, even launching in Gamescope into its own VT with no appreciable impact. There seems to be some interaction with the overall system that it/Proton isn't able to compensate for and only sometimes do things align for the game to run as expected.

The performance is basically identical to Windows. Great game, just needs some optimising from Capcom.
The game would crash randomly if I used an external soundcard. Switching to the internal fixed all my problems. Also, make sure your audio profile is "Analog Stereo Output", as I experienced crackling when it was set to "Analog Stereo Duplex".

WINEDLLOVERRIDES="dinput8.dll=n,b" LD_PRELOAD=/usr/lib/libgamemode.so gamemoderun mangohud vk_amdvlk %command%
In towns the FPS drops heavily. The only way to make it playable (60+ fps) is to enable FSR Balanced mode.
I tried a lot of ways to get the game running stable on Mesa drivers, with no success.
The game othewise works great, mods included.

Runs better than Windows
For me personally I havent run into any issues as of yet. Have close to 6 hours of play ever since switching to Fedora 41, if anything pops up I will change these notes

Used the frame generation guide here; https://www.youtube.com/watch?v=5Sz74xSn4Ns
Graphics on low + FSR
FSR Ghosting / slight frame gen artifacts
Playing without tweaks is do-able, but gameplay is sluggish due to low fps, and graphics are abysmal.

Graphic Glitches
I installed ProtonGE 9.25 and deactivated DLSS. I also lowered the graphics a tiny bit. After this, the crashes were pretty rare and I could play like 2 hrs without a problem.

I've tried switching between xorg/wayland, gamescope, different launch options
Insane flickering
Can't change settings, the game flickers and does not allow to change any settings in the menu, also clicking on settings button provokes audio glithed clicking sound.
The game was fine when I've played it like 6 months ago, but now it is a unplayable total mess. Gamescope removes flickering partially, but settings menu is still unreachable.

VKD3D_CONFIG=disable_uav_compression %COMMAND%
Does not start in fullscreen but will change to full after startup logos.
Performance drops in the towns or anywhere with lots of npc's.
With launch options crashing becomes less frequent.
Currently using proton experimental bleeding edge. Launch options seem to help vram spiking and crashing.

launches in not full fullscreen, then turns into full when it gets into the main menu
sometimes reading the controller inputs just stops and switching to a different tab/workspace and then switching back to the game fixes it
stuttering when uncapped. rock solid when locked to 60 fps
crashes whole system/hyprland session sometimes, not sure about the frequency yet

game launches in almost full window on Hyprland and then goes into full window after initial RE Engine and other logos play out

Game was running fine (120 ultra with fsr quality onh 1080p) except the full on system crashes every few minutes.
game launches in an almost full window and then goes into fullscreen after initial RE Engine and other logos
the game was crashing the whole system/hyprland session every few minutes.
Using ProtonGE fixed it.

It is playable. Does not perform well, crashes frequently, but playable. Given my specs are below minimum im surprised it works at all.
VKD3D_DISABLE_EXTENSIONS=VK_NV_low_latency2 PROTON_HIDE_NVIDIA_GPU=1 LD_PRELOAD="" mangohud WINEDLLOVERRIDES="dinput8=native,builtin" %command%
Deleted nvngx_dlss.dll and sl.dlss_g.dll to stop stretching textures, seems to work? Also unequipping any capes seemed to help, as those cause a lot of texture stretching.
Game has a tendency to fill VRAM very fast, resulting in crashing on Wayland. Happens hourly, although lately it seems to have gotten better with my launch options.

30 FPS isn't great, but it is absolutely playable and enjoyable (though I haven't had the fortune of playing games at 60+ FPS all my life)
Many artifacts (missing and/or stretched textures) unless FPS is limited to 30
must limit FPS to 30
Frequent app halts unless limited to 30 FPS

WINEDLLOVERRIDES="dinput8,dbghelp=n,b" %COMMAND%
It needed two mods: RE Engine and DLSS enabler. To install it, check the following video: https://youtu.be/5Sz74xSn4Ns?si=zUusfakHxzICALAL
Text is small in some moments, but usually is just fine.
On waking the Steam Deck, around 1/3 of the times the sound was not good.
The mod that allows you to play create some artifact with some doors. But nothing too bad.
Game is perfectly playable using the mod. It is not true that the game can reach 60FPS, is simply not true. But I can get around 30-35 pretty stable, with some dips to 25 in cities and at some forests. And the mod will not work on cinematics, so most cinematics will work on 20-25 most of the time.

It's great, but some graphical settings are greyed out and stuck, eg DLSS on auto and can't change to whatever AMD made.
game-performance %command%
but will swtich to fullscreen after a moment
added the command

VK_ICD_FILENAMES=/etc/vulkan/icd.d/amd_icd64.json WINEDLLOVERRIDES=dinput8=n,b %command%
In order to play it on Bazzite without any problem or crash... follow my tips below
-Download the latest version of AMDVLK(https://github.com/GPUOpen-Drivers/AMDVLK), it can be ***.deb or ***.rpm...
-Then just extract it into a folder that you have right to write and read, you're gonna need the amd_icd64.json and amdvlk64.so files.
-Indicate the path of the amd_icd64.json file in steam option with the command 'VK_ICD_FILENAMES=/etc/vulkan/icd.d/amd_icd64.json %command%'
-Finaly...edit the amd_icd64.json file, replace the values of the 2 places with 'library path' , set the path you put the 'amdvlk64.so' file.

VK_ICD_FILENAMES=/etc/vulkan/icd.d/amd_icd64.json %command%
MESA RADV crashes, AMDVLK does not.
If you want to play this without crashing on Linux, use AMDVLK. You can install AMDVLK on top of RADV, and set RADV back to the system default afterward, then launch the game with the attached command. That will load the game using AMDVLK and the crashes are 100% gone. Have tested over ~100 hours of playing. No other "fixes" work to stop menu and random crashing.

MANGOHUD=1 %command%
It started in windows-mode but I was able to change that in the options to borderless-fullscreen with no troubles. DLSS is active and the overall settings are high. After creating the shaders, which took some minutes, I could enjoy the game without issues.

Starts out of the box, can't play for extended duration.
After about 1h of gameplay.
Game works out of the box without issues. Very first session ran for 8h with no problem. Next day after 1h game crashed and forced me into my login screen, continued this behaviour ever since.

The game runs rather poorly without a certain mod installed, but once that mod is installed it runs and plays very well on Deck!
WINEDLLOVERRIDES="dinput8,dbghelp=n,b" %COMMAND%
Not sure if "Changed the game's configuration file(s)" is the correct way to phrase it, but I did install a mod thanks to the YouTube channel "Grown Up Gaming", which forces DLSS Frame Gen and Upscaler to be used.
(Only applies to having former mentioned mod installed) Sometimes there can be odd visual artifacts with the mod and through my testing, running the game at 1280x800 causes the top and bottom of the screen to act up. 1280x720 fixes this problem so really not an issue at all. Vanilla game has no visual artifacts as far as I'm aware.
Unmodded, DD2 really struggles on the Deck. On average, it'll run 20-30 FPS and sometimes dip down to low 10's. Fortunately, there is a work around by following a mod installation process on YouTube by a channel called "Grown Up Gaming". Installing the mod is definitely not straight forward but if you follow each step the guy in the video gives, the mod will just work, and oh is it glorious. With the mod I jumped up to 50-60 FPS average. It's a little janky here and there but it makes the game actually very enjoyable to play on Deck.
I cannot stress this enough that if someone is looking to have a good time playing this game on the Deck, you will find it, but only after jumping through a few hoops.
Just look up "Dragon's Dogma 2 frame generation on steam deck" on YouTube and look for Grown Up Gamers tutorial. It'll be worth the time and hassle getting it set up, especially considering it only takes a few minutes.
If you don't want to install the mod, I don't recommend playing this on the Deck. It's a bad experience even for those who aren't nitpicky about performance.

Frequently crashes the display manager, graphic resets each time launching the game
Some times it works, some times it does not. Some times the game plays fine, but quitting the game, or launching the options crashes it for no reason.

Minor issue - Starts windowed but then automatically changes to fullscreen on the title screen (Same on Windows)
Significant drops in FPS when in City which is an inherent problem to the game and not proton related.
Possibly not proton related, frequent crashes when loading from save file which sometimes crashes the display manager. Seems to have been significantly reduced since last updates.
The most annoying was a permanent drastic drop in framerate that happens randomly when enterring a menu resulting in sub 20 FPS to single digits making it unplayable until a game restart. This happened frequently making it close to unplayable.
THE FIX: As noted the most annoying bug was a drastic drop in framerate when enterring a menu which made the game close to unplayable. Testing with numerous proton and GE versions made no difference. When tested on a Win10 PC with the latest AMD drivers this issue was non existent which seemed to indicate something may have been remedied on a driver update. I then tried HWE , HWE edge kernel and Obaif PPA drivers on Ubuntu 24.04 (Kernel 6.8) which made no difference. Finally, I ugraded to Ubuntu 24.10 with kernel 6.11 and this issue has now dissappeared. Dragon's Dogma 2 is now running "perfectly"...well probably the same as Windows which "good enough".

VKD3D_DISABLE_EXTENSIONS=VK_NV_low_latency2 PROTON_HIDE_NVIDIA_GPU=1 %command%
Some story cutscenes run at half speed while the audio plays at full speed when playing higher than 1080p
If you have an NVidia GPU and experience freezes, try PROTON_HIDE_NVIDIA_GPU=1 and if you have graphical issues, disable DLSS in the settings

Unplayable on most proton versions, crashing after intros. "Works" on 8.0-5 but it's glitching like crazy.
Many glitches and artifacting after few minutes of gameplay
Disclaimer: DON'T change proton versions too often in one day. You will get locked from playing the game for 24 hours by Denuvo...

Slowdown during initial load predicted menu crash issues for that play session; unavoidable except with relaunching, which would have required the menu, or killing the process, which would be marginally better than crashing all of KDE, but menu opens when you lose focus on the application.
Only happens once in a while, and autosaves are pretty frequent. Noticed no fans in my computer are spinning up, so it may be attempting to use a device that doesn't exist to render menus? A guess.
Got a travel together quest from a main quest NPC, wanted to go very far. I escorted her through a nightmare ruin and nearly 2 hours of gameplay, she fell in a lake with no outside interference at the finish line and the quest failed. Love this game.

gamemoderun %command%
Ocassional freezes when opening menus.
The game is very playable, but sometimes it freezes after you open some menu. You can recover from this if you have a "show desktop" keyboard combination and then close the game and restart Steam. You can prevent some freezes if you close all other apps. Also i have noticed that the game runs smoothly if you use the variable framerate.

I don't know what do typical gamers like because I don't talk to them often these days, I can only say I enjoyed it.
After I purchased the whole game, the initial "compiling shaders" window would always be in Windowed mode when launching with Proton 9.3 (not GloriousEggroll), before swapping to the mode of my choice after the intro. Normal Proton 9.3 also causes infinite bootup in Gaming Mode, which I suspect is connected. However, GEProton9-13, as well as Proton 8.x, do not seem to have the gaming mode issue.
Just a general grainy environment that is not as pretty as it is on higher-end PCs. Also, hair sometimes becomes transparent, and extremely pale characters can look uncanny valley.
A windowing issue I described in the secondary launch window section.
Stuttering of varying magnitude while browsing and combining items, depending on how much a single character (Arisen or Pawn) has in their inventory, and how long the game has been run. Can be worked around to an extent by having characters travel light, spamming the same button while the menu is stuttering, or restarting the game and the system when it gets too bad (possible memory leak?). Severe stuttering also occurs when upgrading and selecting skills, specifically before the video of said skill plays. Can occasionally cause crashes and system reloading.
The stuttering I mentioned in the section above can lead to crashes. With GloriousEggroll, said crashes are minimal. With Proton 8.x, they are frequent.
The issues here are nothing compared to the modded Skyrim I had on a 2009 laptop when I was a college student. That thing was a slideshow. Anything in comparison is not that scary for me.

VKD3D_DISABLE_EXTENSIONS=VK_NV_low_latency2 WINEDLLOVERRIDES="version,dxgi=n,b" gamemoderun %command% --dlss-nvapi=mock
DLSS causes models or textures to cover the whole screen.
Looks worse than Dragon's Dogma 1 on minimal settings and still runs like dogshit.
Maximum 1h playing and then it crashes.
Always starts windowed. Resolution setting was wonky in the beginning. Highlighted UI options would sometimes not be in the position they should be in.
I'm sad.

game-performance %command%
CachyOS, Arch btw, worked with simple launch options and there own version of proton. Works like a dream with most games. No need to keep swapping proton versions with every game. Very close to the dream of, "it just works".

Outside of occasional hard crashes, gameplay is smooth and has no noticable visual or performance issues.
Moderate chance (~20%) of crashing my PC when opening the pause menu during gameplay.

gamemoderun VKD3D_DISABLE_EXTENSIONS=VK_NV_low_latency2 %command%
Major texture glitches flickering cover all the screen and can't continue playing until restart.

VKD3D_DISABLE_EXTENSIONS=VK_NV_low_latency2 WINEDLLOVERRIDES="version,dxgi=n,b" gamemoderun %command% --dlss-nvapi=mock
Does not working without flags

VKD3D_DISABLE_EXTENSIONS=VK_NV_low_latency2 %command%
Heavy glitchs / artifacts particularly in the second city / zone : bakbattahl
30% to 50% less FPS than Windows
Particularly in the second city / zone : bakbattahl
Can't run with reflex
I can't recomand playing it on Linux with Nvidia

With DLSS activated, the game will show stretched textures after about 10mins of playtime. Without DLSS the game runs really well.
VKD3D_DISABLE_EXTENSIONS=VK_NV_low_latency2 %command%
stretched textures with DLSS activated.
You can activate Raytracing with:
%command% /WineDetectionEnabled:False

%command% -useallavailablecores -gc.buffer 2048 -force-feature-level-11-0 -force-d3d11-no-singlethreaded -maxMem=4000 -high RADV_PERFTEST =nosam
Game still runs low FPS tinkering notes at bottom to improve.
Runs OK 20-30 FPS almost all the time. Usually around 30. Requires massive tinkering to be at all playable. FSR 3 on. All settings except motion quality and motion blur set off or lowest. Cryoutilities installed with default improvements except noted here, with 4gb vram in bios, 16gb swapfile, swappiness 99.