


Works out the box.
Does work with a controller but the UI will not auto change to show controller buttons by default. Can fix by: Open settings in Elden Ring Go to "sound and display", change "Device for on screen prompts" to "gamepad"
It worked out of the box
gamescope -w 2560 -h 1440 -r 144 -f -- %command%

gamemoderun mangohud %command%
Did not test without gamemoderun or mangohud, the former seems like it's just worth doing lol.

The game is not that demanding graphically but is artistically beautiful and it runs really well.
Runs perfect, no issues to report. Still going strong and looking for additional content.

Whenever you alt-tab the game the game from fullsreen mode there is a chance of a glitch where it says "frame rate unsuitable for play" and kicks you out to the main menu.
Whenever you alt-tab the game the game from fullsreen mode there is a chance of a glitch where it says "frame rate unsuitable for play" and kicks you out to the main menu.
gamemoderun mangohud %command%

Nvidia have been good this year, performance better than windows
Game runs out of the box, with no troubleshooting needed. Simply click install, and when it's done, click play. That's about it.

Works out the box
Also works with seamless co-op mod c:

gamescope -W 2560 -H 1440 --hdr-enabled --fullscreen -- %command%
HDR support is still a little bit wonky on KDE 6.3.3. I tried multiple different combinations of launch parameters, but everytime HDR was just greyed out in the Elden Ring options after starting the game. The only possible way to enable HDR was to enforce '--fullscreen' and '--hdr-enabled' in Gamescope and setting the video option to 'fullscreen' ingame.
mangohud %command%
An experience that is no different than playing Elden Ring on Windows.
Works out of the box

Runs just fines.
This game runs just fine, although if you skipped the compiling shaders part, it would lag at some point. But it was short anyway so i just let it compile. The game works without any configuration done. Works out of the box
gamemoderun mangohud %command%
Game would hover around 60% GPU utilization but peak out at 40-50 FPS in some areas.
I ended up giving up on it for a bit until I updated my BIOS (MSI B650 Gaming Plus Wifi board). After I updated my BIOS the game runs at a locked 60FPS with RT on @ 1440p.

Works great these days.

gamemoderun mangohud %command%
Works perfectly well out-of-the box.

just start playing

Straight through, no problems by default launch
Works like it's native, seemless coop mod works perfectly fine as well

Runs a little better than Windows, i was expecting it to run worse, because the Nvidia Graphics card support on linux, but i got surprised!

env OBS_VKCAPTURE=1 DXVK_HDR=1 gamemoderun gamescope -W 2560 -H 1440 -w 2560 -h 1440 -S fill -r 144 -o 30 -f --mangoapp --display-index 1 --hdr-enabled -- %command%
If you're using 2 display without gamemode, the game can't be played in the secondary screen (index 1), any ingame option move back the game to main screen (index 0). Also, you're stuck with main display resolution (1080p in my case) if your secondary display have a different resolution (1440p in my case)
Using Seemless coop from Nexus, sometimes freeze/crash happened
Works overall great on my setup, easy anti-cheat isn't an issue, and with my RTX 4070 (125W TGP + 15 DB) laptop I'm at 60fps stable while all maxed out (except RT & blur) I played the game without and with seemless coop (adventure with a friend), and crashes occurred only while using seemless coop, so I guess for most solo players that won't be an issue :)
One click, works like a charm. All dlss, super resolution raytracing on

Set minimum clock speed at 1800MHz via LACT
So i had pretty bad input lag for almost my entire playthrough, still decided to stick with it on Linux, but it would sometimes make me question my sanity, only at the very end right before beating the final boss did I find a solution: by forcing the minimum clock speed of my GPU to be at 1400Mhz+ (through LACT) all my input lag would be gone.
very bad stutter when certain particle effects were on screen, the fix I described for the input lag may apply to this as well, more testing needs to be done.
If you have any input lag try my steps, I believe it may be caused by having a powerful card which downclocks too much while playing this game as it's locked to 60 fps.

Works great except for Intel CPUs with E cores, where the game stutters and framedrops like crazy without launch options
WINE_CPU_TOPOLOGY=6:0,1,2,3,4,5 %command%
Intel CPUs with E cores (13 and 14 gen) will stutter like crazy on default configuration. See launch options for fix
Use launch options with the number of p-core on your cpu. Ex my i5 13600k has 6 P-cores so hence my launch options. With that applied, game runs perfeclty fine

mangohud %command%
Using Proton Hotfix, works without any tinkering.
Gameplay is smooth no problems whatsoever atleast not that ive seen any, runs even better than it did when I had windows.
gamemoderun %command%

Works flawlessly!
Game runs great without any tinkering and even .dll mods work perfectly.

gamemoderun %command%
FPS Drops (10-15 fps) - Particle effects
Works OOTB, Particle effects tend to drop fps (known issue on every platform)
I have noticed a net positive when gaming on linux, atleast steam games. Elden ring is exeptional and works perfectly fine.

WINEDLLOVERRIDES="dxgi,dinput8=n,b;d3dcompiler_47" gamemoderun mangohud bash -c "cmd=(%command%)"'; cmd[-1]=$PWD/ersc_launcher.exe; "${cmd[@]}"'
Installed d3dcompiler_47.dll in order to get ReShade to work.
The game runs great. Getting the launch option to launch the Seamless Coop executable right was a huge pain though.

gamemoderun %command%
When I originally switched to linux Elden ring was locked to 60 FPS although it felt lower. It was definitely playable then and much more playable now. Works just like it did on Windows.