
Roglozor
Published
Haven't played all of it, but it's perfectly fine for me so far.
I noticed the mouse cursor was invisible on the title screen, but I use a gamepad anyway so it's fine for me.
I have no doubt this game should be playable for basically all Linux users. I never had issues playing both the demo and full release.
Works flawlessly with no tinkering needed.
I haven't experienced any issues with this game on Linux. Keep in mind I've never played on Windows so I don't know how it compares, but nothing stood out as being wrong so far after almost 100 hours played. Really good game btw.
Only a little over an hour in, but the game runs perfectly fine so far. Did not test co op.
At the start of a new level, I experienced slight frame stuttering as things loaded, it was at its worst when I first launched. This stuttering only lasted for a few seconds, but it's worth mentioning as my hardware is overkill, so a slower machine could struggle in these sections.
Played at 1080p capped at 120 FPS, so far has never dropped below 100 FPS for me other than the tiny stutters when loading a new level. I have not tested the co op mode just yet.
According to Skill-Up, this game runs on Steam Deck too with low graphical settings. I have not tested on my own Deck just yet so I cannot verify.
Worked flawlessly.
I ran the game in borderless fullscreen in a tiling window manager and never had issues.
Immediately closes on launch.
The game window appears for just about a second and is completely black, then just closes. Tried switching between multiple Proton versions including GE builds and got the same result.
Doesn't launch, regardless of Proton version.
This game won't launch for me on any version of Proton, not Valve's or GE's. I haven't tried or even looked at possible fixes yet, and considering the success others have had, I'm sure it's fixable. I'll be sure to make a new report if I'm able to fix this.
Online worked fine most of the time but sometimes matchmaking just didn't work, but I'm sure this is a server issue.
Before Open Beta, I couldn't launch this game at all on my desktop, but it did work fine on Deck. Now it works on both. Solid experience overall.
Crashes instantly with both Native and Proton
Tried various Proton builds and it never loaded, tried Native and it loaded once but crashed when I tried changing the mic settings, and hasn't launched since. Validated files and still doesn't launch.
Sometimes rendering can be a little funky on some worlds. Some strange Z fighting not present on Windows and strange shader issues. Haven't had issues like this for other Unity based games. (Neos uses Unity's renderer)
I have no idea if this is a Linux problem or just a strange design decision in Neos, but it's like I always have mouse acceleration. Couldn't find any settings related to this. Haven't had this issue with other Unity based games.
I have experienced the occasional random crash but overall it seems to work fine now.
I made another report before since this was literally unplayable, but the game hasn't updated since and it just works now I guess? Tried reinstalling a second time and it works fine other than the usual graphical bugs I'm already used to. Can sometimes crash but that's just Neos being Neos.
Game does not work in Steam VR at all. Desktop is perfect.
If you only care for desktop, you should be fine, but the game does not work with Steam VR for some reason. I tried every launch option provided by the game, and tried launching in Steam VR, but it always loaded in desktop mode instead. All other Windows VR games I've tried work perfectly.
VRChat, a broken mess, as per usual.
Only tried desktop mode. Tested default Proton as set by Steam, as well as experimental and GE-Proton7-50, same result. Game does not launch, got an error saying it couldn't initialize graphics.
Game worked fine both on my desktop and Steam Deck before the EAC update, with the exception of a few worlds with funky features (e.g. that one with a Linux kernel running inside a shader). This is my first attempt at running this since then.
FPS isn't as great as it really should be with my hardware while in VR. Most likely just VRChat being poorly optimised as always, but VR on Linux has always been funky. Perfectly playable, I just expected more.
Haven't tested much but all seems well so far. I expect something to break down the road, it's VRChat.
I have not done much testing but desktop and VR both work fine on my HTC Vive so far. Went to a couple of relatively intense worlds and it was good, am yet to test the extreme edge cases. FPS bounces between 60s and just under 90, which is good, but given my hardware I'd expect a more stable frame rate, especially on a Vive with it's lower resolution.
Let it be known now that just because VRChat works fine now, it likely won't in the future. The devs very often break the game with each update. The graphics were broken for ages before this recent update, expect it to break again some day. At least it works for now.