
KiasuBurger
Published
Proton 7.0-4 allows the game to play in DX11 mode with no tweaks. DX12 requires Proton Experimental or GE
PROTON_ENABLE_NVAPI=1 PROTON_HIDE_NVIDIA_GPU=0 bash -c 'exec "${@/Everspace2.exe/ES2\\Binaries\\Win64\\ES2-Win64-Shipping.exe}"' -- %command%
Media Foundation is not required to play videos anymore. Turning on NVAPI enables DLSS on nvidia hardware. My command line bypasses the UE4 launcher, but it's not required.
After a game update, it stopped working with 5.9 and 5.11 (including GE builds). The latest Proton 5.13-1 release allows the game to run as well as before, but you have to install Media Foundation yourself to get movies to play. Presumably a 5.13 GE release will provide a working OOTB experience.
Needs MediaFoundation to show cutscenes. GloriousEggroll works out of the box.
Since the big April update, they have introduced a launcher exe that triggers a UE4 'feature' that wants to install vc_redist, but then fails. If the launcher is bypassed, the game runs fine.
I use the following Launch Options to rewrite the command line:
bash -c 'exec "${@/Everspace2.exe/ES2\\Binaries\\Win64\\ES2-Win64-Shipping.exe}"' -- %command%
- Full game. - Works well in DX11 mode. - Has significant artifacts in DX12 mode. - Requires MediaFoundation for videos to play
With the latest update, they have introduced some silly 2K launcher, that doesn't work OOTB (at least not with Proton 5.0-10 which is still required by the game). To bypass the launcher without fiddling with files on disk, you can use
bash -c 'exec "${@/2KLauncher\/LauncherPatcher.exe/Binaries\/Win64\/xcom.exe}"' -- %command%
to replace the launch command.