
Ants-in-my-Eyes Johnson
Published
5.21-GE-1 GloriousEggroll
THIS SHOULD ALSO WORK WITH NON-CUSTOM PROTON
The game is using a custom renderer from a mod called paranoia, which uses a custom opengl32.dll that Wine wont use as it has it's own builtin one.
Overriding the DLL in winecfg won't help as it is using a function wine doesn't expose, leading to glitches like: the main character having 3 arms in first person while dual wielding, missing skybox and no dynamic lighting (no flashlight etc.)
somebody on the WineHQ forums made a patch for the custom opengl32.dll: https://forum.winehq.org/viewtopic.php?t=32263
After copying the patch to the game Directory you have to patch the dll
$ patch --binary opengl32.dll < cof-opengl32.patch
after that use protontricks to add "opengl32" to the Overrides in winecfg.
With this patch/override applied the game runs without any of the aforementioned glitches and bugs.
Performance is a gamble at the moment. Works good on some machines, really bad on others. FFXVIfix is recommended
WINEDLLOVERRIDES="dinput8=n,b" %command%
Installed FFXVIFix
The game has native support for the dualsense controller but fails to recognize it. It works with the Steam Input driver but the Controllers Force feedback is much to strong/out of sync.
It runs really great on my small ryzen 5 5600x+RX6600 rig but performance is pretty bad on my much more powerful Ryzen 7 5800x+RX6900XT main rig. It seems the game got some weird optimization issues on certain Hardware Configurations.
I would suggest to wait a bit until performace is made more predictable either by patches or community fixes. I would also recommend an xinput gamepad as the Dualsense controller support is borked right now (At least on both of my Nobara 40 machines).
Seems like Proton-6.15-GE, NVidia 470.63.01 or a combination of both fixed the crashing issues. runs great for me.
6.15-GE-2 GloriousEggroll
Installed nvidia-dkms-performance driver from AUR
Black Screen in Fullscreen, Alt-Tab in and out of the Game to fix
At least until the frequent crashing of the amdgpu driver is fixed, this isn't really playable
- Some terrain in the beginning section did not load it's higher resolution textures when getting closer
- In 21:9 mode there are constantly flickering white artifacts close to the right side of the screen
- HDR in gamescope looked pretty washed out even with some manual changes and cranked up contrast
- Using any kind of upscaling or frame generation (DLSS, FSR, XeSS) results in a black screen with only the UI being rendered
Shader Compilation Stutter
The game crashes randomly in a pretty catastrophic manner: It freezes and the audio keeps playing, then after a while the screen flickers, kwin freezes and crashes repeatedly and after a couple of minutes recovers.
dmesg shows that the amdgpu driver crashes, halting and resetting the GPU and clearing vram, which leads (for some reason) to repeated crashes and resets of the GPU in conjunction with kwin_wayland.
The message of the crash isn't very helpful:
amdgpu 0000:0d:00.0: amdgpu: Process information: process MonsterHunterWi pid 51360 thread vkd3d_queue pid 51605
amdgpu 0000:0d:00.0: amdgpu: ring gfx_0.0.0 timeout, signaled seq=6340127, emitted seq=6340129
I have not yet tested if these crashes happen in X11 or with a different wayland compositor.
Right now the only hope is that the beta could help fixing these issues (either in the game, proton or mesa/amdgpu) before the games release in a couple of weeks.
Main Menu doesn't support controllers. Used touchscreen to start game