
DolphDE
Published
gamemoderun DXVK_CONFIG="/home/*USERNAME*/.local/share/Steam/steamapps/common/DuneAwakening/DuneSandbox/Binaries/Win64/dxvk.conf" mangohud MANGOHUD_CONFIG="fps_limit=165,fps_limit_method=early" LD_PRELOAD="" PROTON_ENABLE_NVAPI=1 %command%
Only 60+ (~100) FPS with FSR Framegen, FPS Drops in sandstorms
Game recognized an AMD GPU on nVidia system. Created "dxvk.conf" in /home/USERNAME/.local/share/Steam/steamapps/common/DuneAwakening/DuneSandbox/Binaries/Win64/ folder with "dxgi.hideNvidiaGpu = False" (without "") inside. It fixed the problem and my GPU is recognized correctly. 1440p max details without Lumen, DLSS turned on, DLSS mode quality, FSR Framegen turned on, game is running between 70-110 FPS, with relatively okayish frametimes and heavy framedrops to <30 FPS for 1-2 secs when sandstorms end.
Good but not great on GE-Proton7-xx and 8-xx, bad on Proton Experimental and any GE-Proton since 9-xx
gamemoderun LD_PRELOAD="" PROTON_ENABLE_NVAPI=1 mangohud MANGOHUD_CONFIG="fps_limit=165,fps_limit_method=early" %command%
Getting very bad frametimes and framerates in a couple of echoes on Proton 9, Proton Experimental and any GE-Proton Version since version 9.xx. On GE-Proton7-55 or 8-27 it is much better, but not perfect.
poe2_production_Config.ini in steamapps/compatdata/2694490/pfx/drive_c/users/steamuser/Documents/My Games/Path of Exile 2/ Folder, change "renderer_type=Vulkan" to "renderer_type=DirectX12"
significant less FPS, than in Windows, but still playable on my system
Vulkan does not work at this moment, DX12 is the way to go.
Activated "Automatically capture the mouse in full screen windows" in Protontricks.
Tried Experimental Proton and 9.0.4. Both are working great.