
-フレイム巣-
Published
I'm quite surprised with this one. Runs much better than last time i tried it (and later refunded) on windows.
In longer games, rarely, the game can suddenly disconnect from the server. But could very well be due to the server host's connection.
Basically no random crashes in a 4-hour long gameplay session, compare that to the constant freezes the same game had on my laptop running windows a year ago.
Performance is also much better than windows on the "DirectX 10, Low-End Graphics" mode, nearly locking 60fps at 720P with mixed settings.
I wish there was a "Kinda enjoyable experience" option. In the campaign it works fine, but online has frequent microstutters and no ping.
Punkbuster
Some of the stutters can be attributed to the shaders being cached on the fly, but many of them keep happening constantly and are so well spaced between each other that it almost feels like the game has a constant performance stall in proton. The framerate however is basically the same as it was when running on Windows.
This game has 3 renderers and only one of them works perfectly, and that's only the case if you change the SDL2 dll.
As other reports have mentioned, swapping this game's SDL2 dll with a different version such as 2.0.22 (x64) improves performance by a lot.
Don't use OpenGL 3.2, it fails to render most of the graphics on both of my Laptop's GPUs.
Without swapping the SDL2 dll, you can expect severe hitching and frametime inconsistencies on Vulkan. DX11 runs better, but crashes frequently.
DX11 crashes very frequently no matter the settings or the gpu it's running on.
No issues here, input works on all controllers.
Vulkan is the best renderer once you get the right dll, no frametime issues or crashes to speak of, not to mention sky-high FPS. Played through the whole game with it and didn't face any issues after tinkering a bit with dlls.
Runs great and even shares saves between proton and native. Finally a game where the native port runs better than proton overall, nice.
DXVK_FILTER_DEVICE_NAME="Intel" DXVK_ASYNC=1
On my intel igpu, native runs around 30-40% faster over proton. The Nvidia one runs mostly the same on both versions, but that's only because it gets a locked 60 on highest settings no matter what.
Proton has some micro stutters due to shader compilation, so running with DXVK_ASYNC=1 makes things perfect.
Excellent performance on dedicated and integrated graphics, and my X360 + DS3 pads work perfectly out of the box.
DXVK_FILTER_DEVICE_NAME="Intel"
The game does have a native version, but unfortunately the savefile isn't shared with the windows version, and the linux one also lacks some features. Installing the game with steam's provided proton (7.0-2 at the time this report was written) solves those small nitpicks.
Runs great from start to finish. There aren't any problems in the story mode or arcade for that matter.
You probably won't need to bother with proton since the game has a native linux version, but it still works perfectly if you really want to.
No issues at all, game's overrun with hackers though.
DXVK_FILTER_DEVICE_NAME="Intel"
The game runs great on both my laptop's dedicated and integrated gpu, so there shouldn't be much to worry about in regards to performance.
If you don't exceed 2 or 3 hours in a single play session, you'll hardly see the performance degradation, so it works well enough.
After some matches, the game can suffer a severe slowdown when navigating through menus or simply playing the game a bit more.
Online multiplayer itself is perfectly fine
Just like default proton, if you don't play too much in a single session, it's perfecty playable but runs a bit better in GE.
WINE_FULLSCREEN_FSR=1 DXVK_ASYNC=1
Runs better than default proton for now thanks to some game-specific improvements in GE, but the same performance degradation after multiple matches still persists, although not as aggressively here.
Just as great as default proton, no problems at all.
protontricks 217790 -q winxp vcrun2008 dotnet35
Not much else to say, just install protontricks if you don't have it already, then run the protontricks command from the terminal.
Despite not running as well as on Windows, it's still perfectly playable unless your hardware can barely run it there.
Doesn't run as well as on windows with the same hardware, but it's still very playable.
Works perfectly out of the box and runs MUCH better than the native port.Just don't play in Fullscreen if you want to change resolution.
Changing the game's resolution to anything other than native while using Fullscreen mode will cause the game to stop responding, even after force closing and launching again where it will freeze after launch, so use windowed/borderless mode instead and either cope with a smaller window, or reduce you desktop resolution as well.
It is definitely playable without any tinkering, but forcing VSync off helps performance immensely.
Created a dxvk.conf file alongside the game's EXE and added dxgi.syncInterval = 0 to force-disable the horrible VSync implementation.
No issues at all with input. Performance still tanks hard whenever there's a lot happening on screen, but that's expected from EDF.
Performance will be all over the place no matter what you tinker with, this is normal, especially when the screen gets crowded and whole cities get demolished with tons of explosions and tracers on higher difficulties.
Can confirm that using d3dx9_43.dll fixes everything. Goes from the first to last stage with no issues whatsoever
gamescope -W 1920 -H 1080 -f -U -- mangohud %command%
d3dx9_43.dll is needed for the game to render both 2D and 3D elements properly.
Without d3dx9_43, 2D sprites and text will be rendered as white squares, and some 3D models will be completely invisible.
Gamescope helps a lot with the game's low res in case you don't like the overall blurriness. Everything works perfectly fine aside from that, and needing a specific dll.
Not really playable considering the amount of graphical bugs and the possibility that certain bosses won't even render at all.
Text is very glitched in menus and doesn't even appear in cutscenes, sometimes even the boss models fail to render.
Changing between Fullscreen and Windowed has a chance to trigger a black screen until it gets changed again.
While it works better than 6.3, it's still far from a decent experience, but play using this custom proton if you can bear the problems.
6.21-GE-2 GloriousEggroll
Using GloriousEggroll's custom Proton builds.
Compared to Proton 6.3-8, there were some general graphical fixes, the menu is starting to render some text, albeit in japanese and still garbled, the boss models also seem to render more frequently, but could be just luck.
Same happens compared to 6.3-8, changing between windowed and fullscreen has a chance to trigger a black screen until it's changed again.
Having played through the main game and its expansions, i can say that all of it works almost flawlessly.
Character's viewmodel is translucent. Shadows can also flicker sometimes.
There's only a few graphical bugs, but they're pretty minor.
On older Proton versions it wouldn't even launch, but from 6.3-8 onwards, it runs perfectly fine and has no performance problems whatsoever.
Steam installed both the game and UbiConnect fine, and the game boots without issues with amazing performance, despite minor inconveniences.
As a sidenote, Ubisoft Connect requires my password every single time i launch the game, and its process sometimes doesn't close by itself upon quitting the game, requiring a click on the Stop button in steam.
Runs perfectly fine on either of my laptop's GPUs, be it the NVidia MX150 or the Intel UHD 620, hence the custom command on this report.
DXVK_FILTER_DEVICE_NAME="Intel(R) UHD Graphics"
Local multiplayer is practically perfect.
As long as you have a big pool of VRAM to tank the DXVK overhead, it runs pretty well.
Game uses 1.5GB of VRAM just to reach the main menu with DXVK. On a 2GB VRAM card like mine, it just means the gameplay itself slows down to a crawl seconds after loading, no matter the graphics settings.
Performance was nearly on par with windows before the VRAM bus started getting saturated after the 2GBs of memory got filled, so the performance is definitely there if you have a decent chunk of VRAM beyond what would usually suffice for a certain gfx config on windows.
Runs perfectly fine out of the box but only as long as you have 3GBs of VRAM or more, no matter if running ProtonGE or standard.
WINE_FULLSCREEN_FSR=1
If you're running this game on a 2GB card like me, the performance on the first run will be abysmal due to DXVK's usual behaviour of locking to a constant 1fps whenever a game hits the VRAM limit. It also seems to run a bit worse than windows overall, but nothing that detracts from the experience.
If you're on a 2GB card and can handle the painful experience of changing graphics settings at 1fps, you can drop the graphics settings to the lowest to get a playable experience on those. Setting a resolution lower than 1080P (such as 1440x831) also helps a lot, even if the game ran fine on 1080P Medium on that same card on windows like it did here. WINE_FULLSCREEN_FSR=1 really helps with this if the game's set to Fullscreen and not Windowed or Borderless.
Works perfectly fine out of the box as long as you disable Steam Input for the game, no performance or stability issues to speak of.
None of my controllers, be it Switch Pro, Dualshock 3 or 4, whatever got recognized at first. But force-disabling Steam Input in the game's properties fixed that.
I was expecting EAC to be a pain in the ass, but fortunately that wasn't the case and it worked right out of the gate.
"Local" meaning two players in the custom local multiplayer mode, works perfectly fine.
Runs great out of the box,at least on 2 of the boards i tested. In fact, the leaderboards worked better than on Windows 10 for some reason.
On proton 6.3-6, the game works flawlessly and there is no perceptible performance loss when compared to windows.
Due to the lack of borderless fullscreen support, the game keeps forcing itself back to the foreground when trying to interact with another application.
Bear in mind that this one doesn't support cloud save, so backup your save from a previous install on a different OS when moving between systems/distros.
Doesn't even launch on Proton-6.16-GE-1.
But it works fine on Proton-6.3-6, so use it instead.
Runs great, there are some minor stutters, but those can be attributed to the game's engine, since i also noticed them on Windows.
The game crashed after playing about 2 or 3 heists in a single playthrough, but that only happened with textures set to high, setting them to medium seems to fix it, or at least helps longer play sessions.
Works perfectly and just like native, so just use native instead.
It has a great native linux port, no need to use proton at all... although you definitely can if you face any issues with native.
Ran a few laps around Monza GP and sprinted through California Highway and the game ran just as fine as it did on Windows 10.
Works perfectly fine, as long as you didn't tinker with your driconf to enable mesa_glthread beforehand.
If you did enable mesa_glthread globally, the game will launch into a black screen while audio plays in the background. To circumvent that issue, you can either disable that flag globally (which is the default mesa thread model), or add mesa_glthread=false
to the game's launch options.
The performance isn't exactly on par with windows yet, but the game's still just as enjoyable on linux nonetheless.
There game does have a few framerate dips on some moments compared to windows, and is most noticeable in the post-race xp screen for some reason.
While its performance is acceptable, the graphical bugs are what ruins the experience as a whole, they get really severe in some stages.
Shadows do not work correctly, glitching on different parts of the screen depending on viewport position and camera mode, as well as the stage being played, gets kinda extreme on 3D stages. Play the game with shadows set to Low in order to mitigate some of those artifacts.
There is some minor to mild performance loss compared to windows, most notably on higher resolutions.
As of Proton 7.0 the game is now perfect, the shadow rendering problems are gone and the performance is mostly identical to windows.
I'd go as far as to say it runs better than windows overall since i haven't faced the configurator impeding the game launch because of "different hardware configuration since last play" and forcing me to nuke its entire config file to launch the game, a problem i frequently got on windows.
Having played through the two stories, i can safely say that it isn't enjoyable at all once you hit Fark's story.
DXVK_FILTER_DEVICE_NAME="Intel" %command%
The pause menu kind of opens its own window, and is prone to freeze the game sometimes.
Severe performance drops in some sections, a bit of performance was clawed back by using the integrated graphics (no idea why that happens) and most of it can be mitigated by enabling "PROTON_USE_WINED3D=1", but then the game will only run for a few minutes before crashing.
Game can crash occasionally (very, very rare on Spark's story, but way more frequent in Fark's alternate story, especially in certain boss fights) even while using DXVK, which is the more stable method despite running a lot worse in some sections.
Massive performance issues with DXVK, and serious stability issues with WINED3D. It's certainly a "pick your poison" scenario, with DXVK having drops to around 30fps whenever water is on screen in Spark's story as some reports also confirm, but terrible drops to a consistent 10fps and even lower through the entirety of some boss fights in Fark's story... having to fight like half of the bosses (including the final boss) in that story at 10fps or less was seriously painful.
Performs surprisingly close to the Spark 3 demo i played on Windows a while ago, so there isn't any performance degradation.
Runs just as well, if not a bit better, than 6.3-8. Not anything significant though since both run the game very well.
6.21-GE-2 GloriousEggroll
Since one of the stages is basically unplayable without tinkering with settings, the game isn't really "enjoyable" from start to finish.
After completing the game on linux, i can confidently say that the default proton config will crash the game every time i try to play Hyperath Fleet, but only that stage in particular.
Besides that workaround for Hyperath Fleet, the rest of the game runs just fine. Perfectly playable from start to finish with some caveats.
6.21-GE-2 GloriousEggroll
As i said before, Wine D3D has some heavy performance impact, more than halving my frame rate. So use it only when needed then get rid of it.
Given how old this game is, i'm surprised it works so well with proton, FMV videos included.
Played the first few Career races and faced no issues at all. Using ThirteenAG's widescreen fix is definitely recommended, since it doesn't seem to break the game.
Runs just as well as on windows.
After loading my cloud save from steam, the game accuses it of being corrupt. However, the save seems to work fine after dismissing the popup.
Works great out-of-the-box. Runs slightly better than windows even on multiplayer with 2 other players due to more consistent frametimes.
Runs just fine with no input lag at all, which is quite important on shmups.
Despite the notes on the game's intro and gameplay, it works pretty well. Can be enjoyed as long as you have those in mind.
Sometimes the game uses a lot of cpu during gameplay and that results in a framerate that is much lower than the average for the session, but that could be an engine issue.
While the game generally works fine, you are required to watch the entire intro video for the lobby to load.
6.21-GE-2 GloriousEggroll
Even if the slowdown due to CPU usage is smaller than on default proton, it's still present.
You will still need to watch the intro cutscene for the lobby to load, otherwise you'll be stuck in an infinite loading screen.
Proton 7.0-5 doesn't even reach the menu, Experimental works perfectly with no issues whatsoever.
After playing 3 or so acts with me as the host, i didn't notice any connection issues and it ran like it was being played on windows.
Everything seems to work with experimental, official servers and player progression included as long as you host the game.
There are issues that severely affect cutscenes, but it's a falcom game from the 2000's so you're not missing much as there's few of them.
The whole game framebuffer keeps constantly flickering if you launch it directly instead of using the Controller Layout Tool to launch it instead. (classified as "minor artifacts" since it can be easily fixed)
Only the very first video plays, which is the intro after starting the game... it's also in slowmotion causing the audio to quickly desync and cut off at around the video's mid-point. Any other video just refuses to play and shows something similar to a display calibration screen animation instead.
Game is perfectly playable from start to finish as long as you launch it through the Controller Layout Tool and don't care too much about the two or three FMV cutscenes.