
not google chrome
Published
DXVK_ASYNC=1
Completely broken - Segfault on launch
Tried just about every workaround under the sun - The native version simply does not want to launch.
Run it through proton, most addons run better through Proton than the native version.
Water reflections don't work correctly, and produce a weird white effect
x86/32-bit works perfectly OOTB.
x86-64 Chromium beta needs workaround from https://github.com/ValveSoftware/Proton/issues/2848#issuecomment-1384818821 to use CEF, runs perfectly other than that.
Sometimes during the multiplayer Reach campaign, you and your party will be thrown back to the menu for no reason.
EAC Completely borks online multiplayer.
Custom games work perfectly fine with some performance issues.
For Bepinex/mods, add the following to your launch options:
WINEDLLOVERRIDES="winhttp.dll=n,b" %command%
-vulkan
Game will not run with D3D11 or D3D12
6.15-GE-2 GloriousEggroll
Had to use Proton GE to get the game to run properly
Resolution is messed up
Game won't even launch anymore
Used to launch, now it doesn't.
Minor visual glitches with scanning
If the game doesn't launch properly or gets stuck, try adding -force-opengl to launch options.
VAC didn't work under proton.
VAC
Physics performance is noticably slow compared to windows
Entering/exiting fullscreen minimizes the game, but it can be tabbed back into.