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Native wouldn't recognize my Xbox Series X controller, even when disabling Steam Input. Proton (I used 7.0-2 and 3.7-8, both work the same) picks up my controller immediately, and offers identical performance.
If you use a keyboard, the native version should be fine.
Broken FMV, hangs on starting a new game.
Tried every workaround I could find. Tested with Proton Experimental, Proton 7.0.1, GE-Proton7-10, and a fresh build of Proton-TKG. Unfortunately, I've never been able to actually past the main menu, even with media foundation workarounds. The 'atlus' logo is broken (black screen w/ audio, loops) but skippable, and when a new game is started it seems to load forever, not even spitting out any debug text until you either manually close the game or wait for it to crash.
The actual game may function perfectly well, but due to good ol' proprietary codecs (M4S2 video, WMA2 audio) it's impossible to tell. Hopefully it'll be playable soon.
Runs decently if you use Vulkan.
Game runs a lot worse than it does on Windows (using Vulkan), but not unplayable. Ran around 50 - 80 FPS.
FPS is a bit worse than on Windows (15%?), and has mouse capture's very finicky, but appears to fix itself after a bit. I used to have stutters but after Steam pre-cached the shaders it's perfectly playable (other than mentioned mouse bug)
Game won't start, crashes after less than a second. I tried the cfg & dll trick, no luck for me. Pre-haven update it ran absolutely perfect, probably better than the native Windows version.
Game didn't start, didn't even get to the settings/splash page. Crashed immediately.
Worked fine before the haven's island update, hasn't worked since. :(
Game runs perfectly, very smooth.
Ignore my last report, Proton HATES NTFS drives. Formatted my game HDD to ext4 & it fixed my issues w/ Hitman 2 & many other games.
Native port, works as expected.
Not much more to say... Has a native Linux build which runs about the same as standard HL1.
I was able to complete the campaign from start to finish with very few bugs, which might also exist on the Windows build. The mod also JUST released, so there's that.
Quite an enjoyable experience if you're looking to freshen up a Half-Life playthrough.
Lowered settings
Using the native build. 'Half rate shading' causes some text/images to be pixelated. Can run at high settings, but low still looks good and manages to run at a smooth 60fps @ 6w.
Overall runs quite well. Only issue would be that the game syncs graphical settings over the cloud, so I often have to update my settings when switching between my Steam Deck & beefier desktop PC.
Native build's a bit buggy, locked to 30fps/4:3. 'openbeta_win64' beta branch is recommended for uncapped framerate & custom aspect ratio.
Switch to "openbeta_win64" beta branch
Native build is stuck on an old version which only supports 30fps & 4:3, latest beta supports uncapped framerate and custom aspect ratios (though has a <=60fps cap for daily & weekly challenges.)
If your desired framerate & aspect ratio aren't automatically set you can navigate to Settings -> Game -> Mechanics and change the framerate/aspect ratio there.
5w TDP cap, half-rate shading enabled.
Capped the TDP for battery, 5w, runs at a smooth 60fps with only minor stutter whenever the all-out attack prompt shows up. Deck lasts about 5 hours with brightness on 25% and bluetooth audio enabled.
Games runs horribly, though isn't unplayable.
Game runs very poorly, occasionally dropping to ~15 FPS in high density areas on medium settings. Performance is !$&# on Windows too, however.
If you can't connect to any servers, restart your client. It bugs out on occasion.
After deleting libgcc_s.so.1 from Sven's install directory the game runs perfectly, natively.
Game didn't run by default, had to go into the install directory & delete libgcc_s.so.1 . Game starts & runs fine afterwards.
Switching to fullscreen (or changing res) caused the game to crash, but the settings saved & fullscreen worked after starting the game again.
Base game works well, and modding with Steamtinkerlaunch + Vortex *almost* works as expected.
Certain mods may cause issues that aren't experienced on Windows
I haven't experienced the 'npc voice bug' some others are reporting, I think that may have been fixed with the latest Proton versions. As for modding, I experienced 3 issues unique to Linux/Proton;
Not sure how STL & Vortex work together, exactly, but I'm not sure if launching SKSE through Vortex uses the proper Proton version, or at least the multiple gigabyte shader cache. The mods worked, but the framerate was extremely unstable and quite slow. I fixed this by renaming skse64_loader.exe to SkyrimSELauncher.exe, making a backup of the old launcher just in case, and running the game directly through Steam. It ran with similar performance to Windows, however there was a new problem...
The game only loaded certain mods, and upon trying to load a save gave me a warning that the vast majority were missing from my system. So, in Vortex's settings, I changed the deployment method from 'hardlink' to 'move', which, unfortunately, didn't do anything. I then went into Bethesda's native 'mods' menu, and saw that the mods were indeed all there, but none of them were enabled... Enabling them and sorting the mod order with this GUI was painful, a recent report suggested modifying
~/.local/share/Steam/steamapps/compatdata/489830/pfx/drive_c/users/steamuser/AppData/Local/Skyrim Special Edition/Plugins.txt
which is probably much more ideal.The final issue. Some mods cause stability issues w/ Proton that aren't seen on Windows... A bit into my playthrough I started experiencing crashes after less than a minute of play, often when looking at containers. Out of curiosity, frustration, and the desire not to always be booting into my Windows drive, I tried disabling one of my mods that would activate whenever looking at containers; 'QuickLootRE'. This fixed my issue and now the game plays perfectly!
Game runs well, but as others have noted; many cutscenes are nearly unwatchable due to audio issues.
Certain in-game cutscenes have de-synced or incorrect audio
Video artifacting
Latest Proton-GE introduced a patch for the Y5 cutscene audio bug; game seems to work perfectly now.
Hash collision bug caused the cutscenes to play the wrong audio. You could watch them on YouTube, but imo having to do such a thing drastically reduces immersion/enjoyment.
Thankfully, the latest version of Proton GE (8-25 as of writing) introduced a patch to fix said bug. I've only played through chapter 1 (so far), but all the cutscenes have had proper audio. I'm yet to see if Shinada's outfit bug is fixed, but it's likely.