
ɥ h
Published
Run out of the box with highest settings without any issues, locked to 60 fps and got stable framerate from start to finish. Best game to play on the deck.
The game works great and looks decent enough, but the gameplay did not stand the test of time and aged quite poorly
Sometimes it's a bit too small, abilitiy to increase UI would be great
Sometimes my controls stopped working, so i had to plug another gamepad, switch between them and unplug it which fixed it most of the time, if not - restarting the game fixed it
While base game runs fine, DLC had a noticable amount of dips below 30
Had at least 2 freezes while doing DLC, game just hang the deck fully and i had to perform hard reboot
I've had to dial setting a bit, playing on the OLED version i ended up locking FPS to 30 and have this settings:
Texture Quality - High Antialising Quality - High SSAO - Medium DOF - Medium Motion Blur - Off Shadow Quality - Medium Lighting Quality - Low Effects Qualiy - Medium Volumetric Quality - Medium Reflection Quality - Low Water Surface Quality - Low Shader Quality - Medium Global Illumination Quality - Medium Grass Quality - Medium
While this game runs quite well and has 0 problems, the latest next gen patch broke the ingame keyboard and many other things
DXVK_CONFIG_FILE=/home/deck/fallout4.conf SteamDeck=0 %command%
Changed graphical settings
Crash whenver your open your keyboard to name weapons, armor, player
The game will run quite well in 800p resolution after doing this:
Locking framerate to 45 fps, the aiming and shooting mechanics are so bad in this game that you'll not even notice the difference between 45 fps and 60 fps, most of the time you'll kill enemies using VATS anyway.
Changing default graphical preset to medium and tweaking it like so Texture Quality: High Shadow Quality: Medium Shadow Distance: Medium Decal Quantity: Medium Lighting Quality: Medium Godray Quality: Low Depth of Field: Standard Ambient Occlusion: SSAO Object Fade: 50% Actor Fade: 30% Grass Fade: 30% Item Fade: 25% Distant Object Detail: Medium Object Detail Fade: High
Now your game will have stable 45 fps in almost any location and you'll be able to enjoy it longer on one charge.
Keeping all of the above in mind, the game is Playable and can be completed, but after latest "next-gen" patch it doesn't deserve to have verified badge in any shape of form untill the keyboard crash, half frame rate on steam deck oled and unoptimised default graphical settings are fixed.
Occasional stuttering at various locations, not a deal breaker
I recommend locking FPS to 30 and settings GPU clocks to 1400 to prevent some stuttering, it will still stutter at times, but it doesn't ruin gameplay or anything like that.
The performance could be better, especially given the graphics are not that good, but the game is perfectly fine at 30 fps.
Sometimes randomly disconnects from server, but it's probably deck related and not the game itself.
The game is solid 5/5, the graphics still look good and the performance is very good!
While most of the levels perform fine, some are problematic and will dip your fps below 60
The game runs quite well out of the box and locked at stable 90 fps, but after finishing the game i would like to add that at least 10% to 20% of all levels will pefrorm "poorly" and dip your fps to 60. "poorly" because while it does dip to 60 which doesn't sound bad, the game itself runs very weirdly at 60 and doesn't feel like 60 whatsoever, so 90 is a must.
The game is verified, but there's a lot of text that is a bit hard to read
There is a lot of small stutters when traversing around the map, when you are stationary it's mostly fine
The game is playable, but it's not a VERIFIED experience for sure
- There's a lot of small stutters when moving around even tho the cpu/gpu used is barely at 50%
- There's a lot of small or unreadable text due to poor color choices
But my 1 gripe with this game that it could be awesome on the deck, but instead it's too awkward to draw using the touchpad, but it's also pretty much impossible to draw using your finger because the drawing canvas is too small and can't be zoomed in. I get it that the dev team is probably a small one and they focus mainly on mouse/drawing tablet users, but if they fix stutters and give ability to zoom in on canvas, make UI user scalable or at least make the drawing canvas bigger, this could be really really good game
Game runs well out of the box, however after switching to proton 7.0.6 game requires less power which is very good.
Great game for the fans of the series, aside from stuttery intro videos and level selection running below 50 fps the game runs at a stable 60 fps with these settings on SD OLED:
Ambient Occlusin - Medium Particle Effects - Medium Textures - Medium (probably can be increased to very high) Dynamic Shadows - Medium Reflections - Screen Space Anti-Aliasing - High Render Quality - 100%
Enhanced Object Detail - ON Sackboy Fuzz - ON
Everything else - OFF
FPS CAP at 60
change some graphical options to get stable 60
Great game by itself, probably will run extremely good on modern hardware, for the deck had to lower some setting to get stable 60.
Changed some graphical settings
Had to lower some graphical options to get stable 60 fps
I'm very pleased with the game so far, had to tune down some settings, but it still looks great, HDR works and the game plays at stable 60 fps 100% of the time. The game itself is fantastic and every fan of Tony Hawk franchise should definitely play it.
FPS limit - 50 fps, TDP - 12 W, GPU Clock - 1200
In terms of Graphics to Performance this is probably the best WRC game, 8 and 9 looked worse than this one, but at the same time performance was also worse.
Set all graphics options to Medium, SSAO Medium and Crowd Density to Low
A great semi-arcade rally game for the Steam Deck with impressive graphics, fun handling, and mostly solid physics, definitely worth a grab on sale – 8/10.