
PPgino
Published
Game wouldn't launch because of my Ryzen 3000 CPU, but I added a kernel boot option ("clearcpuid=514") and now the game runs perfectly.
This was a no-tinkering experience. Very easy to install and play, from start to finish, without any issues.
I set the game to run at 40Hz through the Deck UI, but it was not necessary. Just free battery time.
This is a very fun action RPG, with graphics somehow reminiscient of both 16/32-bit era JRPGs, but simultaneously looking and feeling fresh and modern at the same time. Highly recommend if you're looking for something in the cyberpunk aesthetic with a story that vascillates between goofy antics and melodramatic, world-ending seriousness.
Set TDP to 11, refresh rate limited to 30Hz.
I have a plethora of changes made to accomodate this game. First of all, I run Cryoutilities with all the optimizations enabled, and 4GB VRAM allocation. On top of that, I have a -25mV undervolt on CPU, GPU and SOC. Finally, I locked the GPU clock to 1.2GHz. With all of these changes, the frame time line is basically flat, with occasional loading spikes.
I was really put off by the one ProtonDB post about a change from Easy Anti Cheat. This doesn't seem to be the case, because the EAC window pops up before the game loads, and there's no mention of a different anti cheat anywhere. Overall the game runs extremely well, and is a very feature rich Battlefield clone. Highly recommend it!
gamemoderun %command%
On the official, online build, only my Xbox Controller works. DS4, Steam Controller do not.
Online works with Proton Experimental as of February 25, 2022!
Controllers seem to be the biggest issue at the moment. I would like to use my Dualshock 4, but I will limp along with the Xbox Controller until either support comes along, or my right bumper breaks.
EAC is not an issue! Crazy that it works so well when Epic more or less tore it away from the Steam storefront.
I don't play Fall Guys regularly, but when I do, it's a couple rounds on my Steam Deck.
At this time, a lot of progress has been made, but the infrequent hard crashing needs to be solved.
Sometimes, I can go several matches with no issues. Occasionally, I will be mid game, all monitors will freeze, you can still hear the game playing in the background, but I can't hear myself shoot or jump. A hard restart is required.
We are so close to having Halo Infinite running perfectly on Linux. So CLOSE!
It takes just a tiny amount of fussing, installing GE-Proton7-53 and forcing Steam to use that as the compat layer.
RADV_PERFTEST=rt VKD3D_CONFIG=dxr11 gamemoderun %command% -USEALLAVAILABLECORES
In Season 2, I would crash out once every one-to-two matches. With the updates and fixes in newer Proton releases, this issue is now gone!
Halo Infinite has always been hit-or-miss on my system, when running on Linux. Currently, it is the most stable experience that I've had since it's been playable. I love Infinite and I can't wait to play again with the homies!
It's felt basically seamless so far. 45FPS with slight drops in intense scenes on my OLED.
Limited FR through the QAM to 45, turned on FSRFG, lowered settings, locked GPU clock.
Audio popped in and out during the "catch me up" pre-game, wasn't an issue in gameplay.
Some textures of in-universe art (such as small adverts) were distractingly low quality.
Right as I was stopping playing, having cleared the tutorial boss fight and first couple of missions, I went to save and the game got very slow, like 1-3 SPF (yes I typed that out correctly). Not sure if that is going to be a memleak issue going forward.
Having started P5/P5R several times on my PlayStation, having this game portable means I have 0 barriers to putting in time.
I lowered refresh rate to 48Hz. This was the lowest it would go before there was perceivable choppiness in motion, compared to 60Hz. This lends itself to very smooth gameplay, usually sitting around 13W as reported by Mangohud, but occasionally spiking power and very occasionally dropping frames.
Looks like we're still waiting on Radeon RT drivers for Linux. Bummer!
I've been playing in the sewer section, and when I go to rescue Sherry from the trash room, the game doesn't load the cutscene from using the door switch. Instead I went to put items into my box, and when I exited my box, the game was locked into a third-person feeling perspective that I could look freely in, but my character didn't load and I couldn't move. No other inputs worked at this time either, couldn't pause or bring up inventory. Other than this game-breaking bug, it runs extremely smoothly and I would love to continue playing when the game is in a more completely functional state.
The crashing, which is happening every time I play now, completely ruins the experience. I suspect it's a memory issue?
FSR Quality, 40Hz
The game has been crashing after gaming over a period of time. Today was about 90 minutes of playing in a later part of Claire-A story.
I am using Cryoutities and the 4GB VRAM setting in the BIOS, so it's possible that this is my fault. But, there's no reason the changes should break the game, unless there are memory leak issues. Very disappointing, because when it works, it's an extremely good experience. Playing on the main branch "RT" version, obviously with RT off.
Great racing game that centres around drifting and drafting, and clearly takes heavy inspiration from the Sega Genesis/Mega Drive. Excellent for killing 10-20 minutes of time, have done so many times between getting ready and leaving for work.
As someone who had Part 1 at launch, this is a night and day difference. Playing No Return at 60-90 FPS on the Steam Deck preset with FG on, and the game looks decent blown up to my 4K TV. Nowhere near as good as it will on my PC, but for the handheld experience, this is stellar!
This is a game that just installs and runs, exactly as you would expect a game to natively.
When not plugged in, I let the Deck run most games at 40Hz, just for free battery life. This game runs well at 60Hz and 40Hz, so I set it to 40Hz.
This is my first Yakuza game, and I'm really enjoying the story. The street fight mechanics aren't necessarily my cup of tea, but they aren't unenjoyable either. And the same can be said for the light business management that crops up a few chapters in. Not what I signed up for, but the mechanics are shallow enough that they didn't completely derail my experience.