
Tapir
Published
Demo test: Seems like an out of the box platinum experience. (Didn't play through the whole demo to avoid spoilers).
HPL Engine games are usually platinum Out of the Box experiences (better than native ports, actually). Based on my experience, the full game will uphold that trend.
The game runs great from start to finish! Apart from the lock screen after focus-lose, I'm not sure, the stated problems are Linux-specific.
After playing for a while, if the game loses focus, the OS (Mint 21) locks the computer, as if I was AFK while playing the game. Doesn't always happen, couldn't figure out what is different during cases.
The "Smooth Particles" graphics option heavily drops the framerate. Don't know, whether this is rooted in DXVK or it's like this originally. Disabling it yielded a stable 60 fps (with occasional first-time shader-compilation hitches).
After the slight tinkering (proton 6.3-8 + d3dcompiler_47) the game is a flawless experience.
Newer proton versions don't or might not run the game (game window doesn't scale contents and delta time for the game only gets processed when the game receives user events from keyboard/mouse).
Proton 6.3-8 works flawlessly. Requires 'd3dcompiler_47' with winetricks/protontricks.
The game often starts in windowed mode (couldn't figure out what causes it). Press Alt+Enter to make it fullscreen.
Proton 6.3-8: Game crashes within 15 mins. Otherwise the game seems to run fine (a lil slower than on Win7, but absolutely playable).
Game crashes within 10-15 minutes of playing on Geoscape, didn't try it in Tactical.
Functionally, it works great but it's very precision & reflex-intensive game and these performance issues are intolerable in Quake gameplay.
DXVK_ASYNC=1 PROTON_NO_ESYNC=1 %command%
When hangs happened, the audio went out of sync or stopped earlier than the animation. The game seemed to handle less number of concurrent audio. Noticeable, but not annoying.
Enemy Athena seemed to have some weird bugged red-black rope texture (mine was fine). Didn't notice anything else.
The game sometimes missed out on Mouse Release inputs during death (weapon kept firing after respawn). Overall, my aiming was terrible compared to playing on Windows. Not sure whether this was just the lower fps and micro-hangs or also an input issue.
Performance is less than half of that on Windows. On Windows, the game runs stable between 90-130 fps with occasional hangs in the first 3-5 seconds. With Proton, this was between 40-55 fps with micro-hangs during the whole match. Initially the game ran terrible for the first 1-2 minutes of gameplay, lots of hangs, but then "stabilized" at the above mentioned state. Test playtime: 2 full matches.
Everything worked flawlessly in multiplayer. Performance issues were present, but regardless of multiplayer functionality.
Works surprisingly well, VERY promising. If the performance can reach 80-90% of that on Windows, this will be a definite Platinum experience.
Need multiple tries (Alt+Tab/Windows key, etc.) for the game to release the mouse, when losing focus.
On multiple occasions, the game had variadic sensitivity. I'm guessing, this is the game's stupidity, being a console port, rather than running it on Linux.
The game on highest settings in 1080p ran with around 30-40 fps. Don't know if this a Linux+Proton issue, but definitely bad, given the hardware. Lowering them a little yielded stable 60+ fps with very nice graphics still.
The 3d rendered part of the game runs flawlessly. The videos played from local storage (eg.: the "previously on Quantum Break" recaps) play flawlessly. The episode livestream is completely borked. It either doesn't play and show a black screen with the video controls, or crash the whole game entirely. Had to watch them on Youtube.
Livestreamed episodes don't work.
Runs well out of the box
The game crashed my driver once in the first hour. Didn't happen later.
Played with FSR 3 - Native AA - No frame generation. Zero performance issues.