
Nathanael
Published
Performance is so poor that the resolution scaling required results in a grainy pixelated mess when there is text. It is pretty hit or miss whether it's going to be legible.
Due to needing to run at extremely low internal resolution, every frame is full of upscaling artefacts
Significant stuttering, and slowdown which can put the audio out of sync with what is happening on screen, not to mention the wild fluctuations in framerate that swing from 30 all the way down to single digits
The addition of denuvo over a year after this game was released appears to have completely destroyed the Steam Deck's ability to run the game. How well it ran before is unclear, but it was certainly not as poorly as it does now, given that some people at least were able to get a relatively stable double digit framerate on their Steam Deck.
Audio will cut out every so often. Tabbing out, then back in will fix the issue.
This game is extremely unoptimised
used trackpads to create radial menus for the commands not on the gamepad settings
Sadly, the age of this game puts it in that awkward point where joystick implementations were fiddly and don't translate well to modern controllers via dosbox, and I can't forsee that changing in the near future, so I'll have to return to this gem in a couple of years or so to see if it's playable on modern hardware without too much hassle.
As it currently stands, the joystick makes even the menus difficult at best, and would makeflight controls impossible, even ignoring the slideshow cutscenes