


- 40 FPS
- medium graphics settings

Disabled touch screen because touching it even slightly would cause the camera to swing around wildly at incredibly high speeds.
8TDP 40hz 600p upscaled using FSR /w high textures and geometry and low shadows
Right out of the gate it's clear that the new engine used for Y6 and Kiwami 2 is a lot more taxing than the old one used for Y0 and Kiwami 1. I played around with settings a ton during my time with the game, eventually settling on a mostly steady 40fps with the settings outlined under "Battery Performance". I say mostly, because even after a lot of fiddling I found it hard to completely do away with 5~10fps drops in the busier streets of Kamurocho or during really crowded fights with lots of objects getting flung around. You could potentially fix this by cranking TDP to max and lowering settings way down, but I generally try to target 40fps with a mix of medium/high settings to maintain fidelity and battery life.

Works great at 720p, medium settings, 42 Hz with 42 FPS cap, DoF off, SMAA. Sound crackles occasionally but it always recovers eventually.
Medium settings, DoF off, SMAA, 1280x720, 42 Hz
Sound crackles occasionally, especially after waking up the Deck, but it eventually recovers.
If you exit the game via the main menu, the screen will turn off and won't turn back on. Quitting the game from Steam works fine however.

Did some minor graphics tweaking in order to hit my personal sweet spot between FPS and graphical fidelity. I noticed this runs better at higher settings than Yakuza 7 does.
50 FPS cap 50hz, turned shadows/geometry/SSAO to lowest, 960x600 with FSR on

Framerate capped at 30fps.
Played through the entire game on steam deck, works great at 30fps.
Stable **40fps** out of the box, Close-to-stable **60** fps with ini tweaking & community patches
WINEDLLOVERRIDES="dinput8.dll=n,b" MANGOHUD_CONFIG=fps_limit=30,no_display mangohud %command%
Dropped resolution to 960x600
and used steam's FSR
- Run the game once and turn off SSAO, Shadows and Geometry setting to lowest/off values in
Advanced
settings - In
graphics.ini
located at/home/deck/.local/share/Steam/steamapps/compatdata/927380/pfx/drive_c/users/steamuser/AppData/Roaming/Sega/YakuzaKiwami2/
change the the appropriate lines as follows:resolution_x=960
resolution_x=600
- `render_scale="1.000"
field_of_view
=28aa=2
- Keep a copy of this config somewhere because every time you change graphics settings the game will overwrite everything to initial values
- Installed Silent Patch to help with frame pacing issues
- In steam's game settings set the custom command to
WINEDLLOVERRIDES="dinput8.dll=n,b" MANGOHUD_CONFIG=fps_limit=60,no_display mangohud %command%
- Futher helps frame pacing when steam performance overlay is not on
60 fps target
- Has some occasional slowdowns in crowded areas at worst to 50 fps
40 & 30 fps targets
- Flawless
Works perfectly out of the box, but can't really hit 60 fps. Has resolution slider in game, but FSR upscaling is far more superior (thus .ini tweaking needed). This game is not a great port to PC, so there are few community patches that fix some port-related issues. To use them, custom launch command is needed to hook a dll.
Mid high settings, 85% of 800p, a 40hz lock, and the game works very smoothly with 150 - 180 minutes of game time. Though FYI Kamurocho does have more fps drops than Sotenbori.
30 fps lock
Game works ootb, is stable and the experience is smooth with 30 fps lock enabled via Power Saving Settings.
For some reason, even though there are issues with lighting in indoor cutscenes on my desktop, everything seems to run perfectly here. You can't quite run at a stable 40 fps at decent settings but you can get close enough.
Overall didn't have any issues or needed tweaks, can run a little hot at times. Battery life was about 3 hours on default settings unplugged. Changing performance and battery settings could probably mitigate this, not a huge issue. Looks and runs great on medium-high settings. Very fun on the deck.

Works well on the SteamDeck with some minor issues if you open the steam interface while playing.
30FPS cap. SteamDeck system cap, not the ingame cap.
Opening the StemDeck quick access menu would occasionally lock all buttons on the steam deck. Would have to do a hard reset to fix/leave the game.
30FPS system cap allows the game to run the high preset, at native res, a mostly stable framerate (especially if you are not staring at the performance metrics), and around 2 hours of battery life. Setting it like this gives a console like experience.
Use the systemwide framerate cap and set the in game cap to unlimited. The in game cap causes instability if set to something other then unlimited. There is the SilentPatch to fix the frame pacing issues if you want to try that route but the systemwide cap seems to work as well as the patch does without modifying files.
The quick access menu issues where it disables all buttons on the deck is odd and the only game where I have this particular glitch occure. If it happens to you just hold the power button till the system resets and hope you had a fight or other auto save moment recently. It also does not happen all the time and testing with headphones plugged in or not and the charger plugged in or not has not narrowed down what triggers it happening vs not happening.