
Nandeyanen
Published
Indistinguishable from other platforms I've played it on
Minor stuttering when loading new areas during the first hour or two, disappeared after that.
Played through the entire game as well as DLC (~32 hours). Intro video played as it should and grass rendered properly.
Pretty much perfect out of the box
UI glitched out when locking on to enemies while in the underground portion of Smouldering Lake, easily reproducible but limited to that area only.
Played through the entire game as well as DLC (~28 hours). Rare FPS drops from 60 to low fifties, but could just be the game handling background loading of upcoming areas poorly. Had one or two split second freezes but doubt that had anything to do with Proton.
WINEDLLOVERRIDES="dinput8=n,b" %command%
Installed DSfix and configured the framerate and resolution through their .ini file.
10-20 FPS drops during large particle effects.
Main menu and intro film after creating a character displayed as color bars instead of playing normally, seemingly fixed with newer versions of Proton.
Functional out of the box, but locked to 30 FPS and a 720p internal rendering resolution due to being a poor PC port. Easily fixed by installing DSfix and manually configuring DSfix.ini to allow unlocked FPS and custom resolutions. Launch options needed for DSfix to take effect.
Runs perfectly out of the box, the only reason it isn't verified is because the initial launcher screen requires you to use touch input.
40hz, 800p, 8TDP, 800hz GPU clock and all medium settings except for fade limit on max got me an estimated 3+ hours. Didn't test how accurate that was but ~3 hours felt about correct.
The launcher only accepts touch input.
Enabling god rays caused horizontal banding across the screen.
Runs very steadily at 40hz, 800p, 8TDP and 800hz GPU clock with all medium settings except for fade limits cranked up to max. Only very occasional drops into the mid-30s during particularly intensive scenes like looking down at tons of bodies from a tall place like the top of the Corvega Assembly Plant or during particularly intense shootouts with lots of enemies and allies. Far Harbor was a little more demanding due to the fog effects but is easily fixed by bumping up TDP and GPU clock. The only times I noticed drops into the 20s was when I scoped in while looking right at a bunch of transparency effects like an enemy shooting a flamethrower or a vertibird explosion. All around great performing game on the Deck.
The game runs and controls well and nets you a surprisingly long battery time for how many enemies and effects the game displays at once.
Enabled the gyro for snappier aiming and set the back buttons to be jump, use equipment, sprint and ping to maximize the time my thumbs spend on the analog sticks.
600p /w NIS, 40hz limit, 7W TDP, texture resolution on 1/8th, hard shadows, instant corpse cleanup, max corpses 0, shadow cascades 1 and all other settings on low except for VFX culling bias and LOD bias which I set to ultra to avoid annoying pop-in netted me ~70% battery after ~66 minutes of play (stage 8 obliterate as Captain).
600p /w NIS squishes some text, but I still found it largely readable
Putting the Deck to sleep and waking it up after a while causes audio to crackle.
Shadow flickering during the character select screen.
The in-game menu will say the resolution is set to 800p while in reality it is set 600p and upscaled with NIS.
1300hz GPU clock and 12 TDP
Occasional mini-stutter
Runs at a pretty much locked 40 fps until you break the golden rule, then you get a 5~10 fps drop. The game looks pretty good even with almost all settings set to low. The only one I recommend putting at higher than low/medium is anti-aliasing as setting it to anything lower than higher results in ugly artifacting around characters' hair. The game is very power hungry though so playing docked or at least with the charger plugged in is recommended.
Disabled touch screen because touching it even slightly would cause the camera to swing around wildly at incredibly high speeds.
6TDP 40hz 800p /w all high settings
The game runs wonderfully out of the box with a native 800p, all high settings, 6TDP and 40hz getting you an approximate playtime of 2~3h or so.
Disabled touch screen because touching it even slightly would cause the camera to swing around wildly at incredibly high speeds.
6TDP 40hz 800p /w all high settings
Occasional momentary audio crackling.
What with being on the same engine and only made one year after Yakuza 0, this game runs practically identically with a native 800p, all high settings, 6TDP and 40hz getting you an approximate playtime of 2~3h or so. The only differing thing I spotted was occasional audio crackling which I think was related to waking the game up from sleep, but that tended to go away after playing for half a minute or less.
Disabled touch screen because touching it even slightly would cause the camera to swing around wildly at incredibly high speeds.
8TDP 40hz 600p upscaled using FSR /w high textures and geometry and low shadows
Right out of the gate it's clear that the new engine used for Y6 and Kiwami 2 is a lot more taxing than the old one used for Y0 and Kiwami 1. I played around with settings a ton during my time with the game, eventually settling on a mostly steady 40fps with the settings outlined under "Battery Performance". I say mostly, because even after a lot of fiddling I found it hard to completely do away with 5~10fps drops in the busier streets of Kamurocho or during really crowded fights with lots of objects getting flung around. You could potentially fix this by cranking TDP to max and lowering settings way down, but I generally try to target 40fps with a mix of medium/high settings to maintain fidelity and battery life.