


XR_RUNTIME_JSON=/run/host/usr/share/openxr/1/openxr_wivrn.json PRESSURE_VESSEL_FILESYSTEMS_RW=$XDG_RUNTIME_DIR/wivrn/comp_ipc %command%
Warning: these commands are for wivrn.

The color is super washed out.
Side note, since I was playing with Quest 2 through ALVR I set SteamVR booting option a following:
"DRI_PRIME=1 /home/deadruins/.local/share/Steam/steamapps/common/SteamVR/bin/vrmonitor.sh %command%"

Ran great on Quest 3 over ALVR. Did have weird visual artifacting at times but that must be an ALVR problem as it happens even in Windows.
The first time I launched the game I got to the main menu but was unable to pick up the gun to start. My hands moved just fine. This was on the 6.2 kernel. Later when using the 6.5 kernel I tried again and things worked perfectly.
Unfortunately idk if it was the newer kernel or a restart that made it work properly, but if you're running an older kernel and experience this issue then maybe try out a newer one.
Pretty seamless experience overall

Was able to play a couple runs on Linux with no issues. Played wirelessly with ALVR 4k, 120hz

Shows up on monitor, but not in the Vive.
The VR view turned very low fps while the game was open as well, so I doubt it would run very well even if it did show up in my hmd. Might just be that my graphics card isn't good enough (lack of vram or something?).
Previously working, crash on start since last game update


Everything works, no fixes required. Platinum rating truly deserved.


runs fine out of the box


Tried demo, all good on Valve Index.


Had no issues with either the demo or the full game (Valve Index).

No textures, can't see the bad guys. hands were missing.