


El juego se juega muy bien con las configuraciones por defecto de gráficos y controles. Podría ser mejor en ciertos aspectos pero está bien.
He mapeado la tecla ALT izquierda al trackpad para poder activar y desactivar la visualización de objetos y elementos que pueda haber en el mapa.
La interfaz tiene la letra muy pequeña y a veces cuesta leerla o scrollearla para poder ver todo.
En ocasiones el juego parece que carga nuevas zonas y baja puntualmente a 30FPS. Esto dura sólo un segundo y pasa poco, cada 20-30 minutos. Si suspendes el Deck mientras el juego está pausado y luego vuelves a encenderlo, a veces se queda siempre lagado a 30-40 FPS. Si reinicias el Deck se arregla.

Starts good
Played with Proton 9.0-4.

Been playing for a while with no issues whatsoever. Works perfectly!

No issues, I'm more comfortable playing this on the SteamDeck than on K&M on PC

Dropping to Proton 7 GE fixed stutter issues with Proton 9 GE I didn't notice previously.
VKD3D_CONFIG=no_upload_hvv PROTON_USE_WINED3D=0 WINE_CPU_TOPOLOGY=4:0,1,2,3 %command%
Had similar experience with Proton Experimental as described by others. After certain area transitions or given enough time, frame rate would tank. Sometimes turning off/on Detailed Objects would reset this issue (it causes the graphics to reinitialize it seems).
Using Proton GE 9 w/ the specific command options ensured that this particular kind of long play/area transition degredation did not occur. After longer playtime (several dozen more hours) I found that instead of an overall framerate reduction, there were instead frequent freezes when performing certain actions. Most noteably any time I switched between weapon I/II.
Once I dropped down to Proton 7 GE with the same command line options, all of those issues disappeared. Played another 100 hours that way.
As an additional note, on a different machine that I have with an Intel Arc A770, I had to use 'PROTON_USE_WINED3D=1 WINE_CPU_TOPOLOGY=4:0,1,2,3 %command%' and forced DirectX 9 version to run for the best consistency. This was an absolute must on any laptop I tried to run it on with Intel integrated graphics as well (mostly Skylake and older tested).

On steam recommended proton I experienced random slowdowns that resolved once I switched it to Proton 9.0-4.

Just a minor issue with non-US keyboard layouts under KDE Wayland session - needed to force a US keyboard layout after restoring game from minimized state to get in-game hotkeys to work again - not sure if it's relevant for Windows native version too.
Maybe FPS value is on 'suboptimal' level for my GPU specs at native 4k resolution, but it's totally playable though.

Works fine out of the box
- stutter occured regularly after around 2-3 h playtime. Restarting sovled the problem.
- played with two friends how experiences regular crashes playing on windows 10.
- experienced no crash on linux, therefore i was choosen to host the game.

VKD3D_CONFIG=no_upload_hvv PROTON_USE_WINED3D=0 WINE_CPU_TOPOLOGY=4:0,1,2,3 %command%
Had similar experience with Proton Experimental as described by others. After certain area transitions or given enough time, frame rate would tank. Sometimes turning off/on Detailed Objects would reset this issue (it causes the graphics to reinitialize it seems).
Using Proton GE 9 w/ the specific command options ensured that this particular kind of long play/area transition degredation did not occur. Most recently tested over a 5 hour session w/ no exit to menu or game restart.
After playing for a hour constant stuttering until game relaunch.

everything works fine

Screen tearing in 1440p
Occasional 1-second freeze

Game runs nice
FPS drops after 2-3 hours of constant playing
Works fine out of the box.

Graphical stuttering when transitioning in and out of caves/dungeons.
With the aforementioned stuttering when entering/exiting caves and dungeons, it was resolved by changing the VSYNC setting.
Game works

Runs well.
Game still captures mouse input in the background after alt+tabbing. Minor issue, but can be annoying sometimes.
PROTON_USE_WINED3D=1 %command%

The control scheme is quite good so I don't have to change anything.
PROTON_USE_WINED3D=1 %command%
PROTON_USE_WINED3D=1 %command%

when alt tabbed out and then back into the game click to attack or talk to people does not work until a game restart
Runs buttery smooth out of the box and the controls and such feel nice. (My tweak was for my own sake lol)
I configured one of the back grip buttons to be the loot button to make it not feel crammed for it to be A for so many things
Some of the HUD such as the map can be kind of hard to see the details of up in the corner (although that might just be me lol) other than that it's fantastic
I made a loot button binded to R5. I made it into a community layout so you can either use that, or look at how I did it and swap it to where you want it. Happy looting!
Worked out of the box, no issues.
Didn't try multiplayer, but i don't see why it wouldn't work, the rest of the game worked great so, i don't forsee any issues, especially since multiplayer is through steam on this edition.
-Starting zone runs buttery smooth -In-game text input seems to be working now (I didnt work when I tried it two months ago)
The game has native controller support and UI scaling, not sure what the other reviews are talking about
Works without any tinkering needed.
PROTON_USE_WINED3D=1 %command%
Скорее всего эта проблема из-за излишней нагрузки для моего железа, а не из-за игры, но иногда игра ловила кратковременные фризы
"Not authorized to run the game" is the error message I see when trying to launch the game. It used to work before

Dialog, subtitles and the interface itself are too small to comfortably read without using a magnifier, whereas tutorial tips can be read fine.
When creating a character the game uses its own method for inputting name but trying to type anything simply crashes the game every time. Setting the game to lower resolution disables the game's input detection and enables the use of SteamOS's keyboard which works during character creation, after which the resolution can be changed back.
Using the in-game keyboard to type crashes the game
Played through act 1 to 4 without problems
Works flawlessly out of the box
gamemoderun %command%
This game has a bad case of freezing when alt-tabbing out. Very frustrating when you need to look up a build guide and what not. Though this can be fixed with protontricks with one simple line, after installing the game!
Open a terminal, and execute this line (with your screen resolution):
protontricks 475150 vd=1920x1080
Install and play right away. Have fun, champions!
PROTON_USE_WINED3D=1 %command%
There are little glitches or something, not an absolutely smooth movement of a character... Though I use max setting at the moment, and have to change some of them and check the result.
I didn't notice neither game crash, neither stuck upon changing windows with alt-tab, neither with fullscreen of borderless. Howerer, according to comments, this is the most frequent issue. The game cannot be minimized to desktop or to a next window in the list. Pressing Alt-Tab two times, or so many times, required to cycle to a wanted window works good, then game can be restored from a taskbar etc. The main issue is the game STILL gets all the input of keyboards and mouse even if minimized, so it'd better to put it on a pause.
I have iGPU and dGPU. When I had iGPU enabled in BIOS, the game didn't want to use dGPU even with DRI_PRIME=1 option. There was a GPU selector with iGPU (with its proper name "Intel...") in the setting, but it was inactive. I did disable iGPU in BIOS, then launched the game and got 1 FPS and GPU marked as "llvmpipe ...". I added "PROTON_USE_WINED3D=1 %command%" option and now the game works with 60 FPS and GPU is marked properly as "AMD..."