


ulimit -n 1000000 && %command%
With default proton, the frame rate was very low. Also, I disabled the mirror view on the desktop window.
With ulimit -n at default 1024, it would crash after some time (eventfd: Too many open files, and warn:seh:dispatch_exception EXCEPTION_ACCESS_VIOLATION exception (code=c0000005) raised). Increasing it to a huge value seems to have fixed this.
Absolutely great VR experience, butter smooth performance, great controls
OpenVR failed to initialize with the given error: Unknown error (158)
Occasionally crashes in street view transitions, but otherwise works
- SteamVR
- Valve Index and controllers
- Seated
Currently not playable with any combination I have found. Used to work.
This one used to work for me a few years ago. Could not get it to launch with any conbination of GE, experimental, or older protons that I know worked before. Did a fresh reinstall still nothing. Game launches (very slowly) and has the splash screen on the desktop, never loads in the headset, and as soon as the screen turns black like its about to launch, it crashes. I have used ALVR with Quest and also Vive directly attached..

The loading of high-resolution terrain slows down gradually during usage, which for me meant that after about 30 minutes of play, high-res versions wouldn't load for about a minute.
Without turning off screen mirroring in the desktop window the framerate of the headset seems locked to that of your monitor.
On proton > 5, will crash after a few seconds. On proton 5, the application runs fine, but will crash on shutdown. In both cases, the crash makes SteamVR hang, meaning you can't launch other titles without restarting SteamVR.
There's some weird stuttering with the tracking. Don't know if this is specific to this application though.
Fine for shorter sessions, but the loading slowdown makes longer sessions improctical.
Running Native Linux version
Framerate was capped to 50
Framerate was capped to 50 and it was barely using any resources on my CPU and GPU, so the performance on my VR headset was choppy. I'm using Valve Index.
I disabled the mirror window option on desktop and the performance is now great!
So, on the desktop: Google Earth VR window -> Options -> disable Mirror window. Voilà !
I'm running without proton enabled, so I'm assuming it's native to Linux.
Took forever to load while in game, and then crashed after 50% was loaded.
Too long loading for objects sometimes, waiting for minutes to load up chunks
Sometimes can crash, but after crashing and launching again will work for a long time (didn't crash once after that)
Runs like molasses

It worked perfectly last summer with Proton 4.11-11. Now on the monitor it runs extremely slow and never loads in the Index headset.
I tried various Proton and GE Protons. None worked

Crash after pressing play
The application instantly crash right after pressing Play. i tried with different Proton versions with no avail.
Be sure to force Proton 5.0-9. Also consider switching to an fsync enabled kernel for general Proton performance improvements.

5.11-GE-2-MF GloriousEggroll
Choppy framerate
Valve Index - Terrible performance
It's completely unusable due to the choppy framerate.

It runs too poorly for now, too much stuttering.
They are huge stutters while it's rendering the maps.
Works well out of the box.
After 40 minutes the game starts to slow down a lot.
Vive.
Works just as good as Windows once you force it to the latest Proton. Otherwise it is a playable but frustrating stuttering mess.
Works great with latest Proton.
Works fine set to Proton 4.11-11.

Seems to run well with the latest Proton instead of the one recommended for the game

Framerate is usually very low. Program crashes if you open the VR Dashboard.

Runs OOTB (on Index), but hast horrible performance while CPU and GPU are more or less idling.

Must override the recommended Proton version to fix the terrible performance. It runs perfectly with 4.11-5 - no slow downs after flying all over the world for half an hour.

Doesn't start at all, crashes immediately.

Runs great initially, but frames get dropped in complex scenes. Async reprojection is off. Didn't try any tweaks.

Proton 4.2-5

Everything works, but turning your head faster than about 1 degree per second causes frame drops.

Vive, works just fine.

Had to set proton Window Version to Windows XP. After that it worked perfectly.

It runs, but performs horribly at anything but street view or the maximum zoomed out position on globe view. It crashes on startup load if PROTON_USE_WINED3D11=1 is set, and both PROTON_NO_D3D11=1 and PROTON_NO_ESYNC=1 do nothing. You're also unable to open the Steam overlay in game, so the only option to exit it is to take off your headset and exit on the computer.

Runs perfectly on my Vive.

(SteamVR beta 1.2.3) Works perfectly.

runs, bad performance, but runs - so that's better, than on windows... on windows it wouldn't even start :)

Major performance increase with Proton 3.16-x. Almost the same as playing it in Windows


Runs but has major issues. Some textures and fonts do not load. Performance is very bad. Annoying graphical artifacts.



A missing DLL gives a prompt at start that requires clicking okay from the desktop. Then it starts to render something, but crashes right afterward.



HTC Vive. Everything works, but performance is vomit-inducing GARBAGE



Poor framerate



