


Once stable, it's quite fun to play! Lacks some creature comforts from modern games (janky camera, no mouse input) but otherwise plays well.
Not required, but bound the triggers to A/B to mimic modern racing games' accelerate/brake controls.
Launch window requires a mouse cursor to select controller layout, graphics card and graphics options before launching the game.
The main menu music appears to be absent (though I believe this music is tied to the main menu background video, which fails to load), but all other sounds (in-game, loading music) appear to load fine consistently.
If more than one physical button is mapped to the same gamepad input, pressing more than one will entirely cancel out the others, requiring you to let go of the buttons before using the input again.
Occasional freezing in the menus
You must skip the three intro cutscenes manually as soon as the game launches. If you don't, the game may softlock before getting to the main menu.
Video files don't seem to load properly. This causes issues at the beginning three intro cutscenes when you launch the game, and potentially contributes to occasional lag spikes in the menus.
Intro videos now work out of the box but sound effects are all over the place
Some sound effects would get stuck looping, others would disappear at all like the "ready, set, go" sound effects at the start of the race
I think it works a bit better than a few years ago, but this was a pretty hackneyed PC version to begin with in my opinion.
To set the native resolution you have to select higher than default, then select again using mouse mode (Steam+RS, R2 Clicks) in the launcher (dismiss the keyboard with Steam+X)
Manual save, or turn on autosave in the in-game menu.
Commentary might not be as PC as you'd expect from a game these days. Nothing bad, but wouldn't make it into a game nowadays.
Does not autosave by default
Game physics are buggy on slopes, when a friend streamed the game to me from Windows this was not a problem.
Cars have a chance to flip around upon encountering a slope or to fall through ground.
Broken physics don't make it unplayable, but it certainly detracts from it.
Outside of a broken intro videos and missing menu music, the game runs like native.
The game doesn't lock its FPS, and game speed is tied to your framerate. Use libstrangle or other FPS limiter to lock the FPS to 60 max for comfortable experience.
The intro video won't play, in place you'll have a television test pattern, but once you press enter the game start fine and is playable.
Install libstrangle and set startup command: strangle 60 %command%
Videos are not playing.
Without limiting fps game runs too fast (atleast with 240hz monitor)

The game's clock seems to be based on FPS, so I had to install libstrangle and add strangle 60 %command%
to the game's launch options to make it playable. It's a bizarre experience at 144 Hz.


Similar to the other reports. A couple of configuration windows (controllers and graphics) and then black screen/white screen, dead process.



You do get the 2 menus for control and resolution but once you start the game you get the error "Could not render source output pin! hr=0x80040218"



Doesn't start
