
ari melody
Published
if you experience crashing while (pre-)loading the map (or proton logs otherwise mention mmap() error cannot allocate memory
), you may need to adjust vm.max_map_count
to something higher than your default.
to see your current value, run sudo sysctl vm.max_map_count
. temporarily adjust with sudo sysctl -w vm.max_map_count=<num>
(262144 works for me, YMMV), and when satisfied, set it by adding the value (vm.max_map_count=<num>
) in /etc/sysctl.d/99-steamplay.conf
.
gaming-centric distros will likely have a larger vm.max_map_count
by default.
in my case, "Pre-loading map and shaders" was stuck at "0 of 0" at the top of my screen, even when having entered the map. you can get rid of this with -no_prewarm_map
, though i would expect loading times to be worse.
Once stable, it's quite fun to play! Lacks some creature comforts from modern games (janky camera, no mouse input) but otherwise plays well.
Not required, but bound the triggers to A/B to mimic modern racing games' accelerate/brake controls.
Launch window requires a mouse cursor to select controller layout, graphics card and graphics options before launching the game.
The main menu music appears to be absent (though I believe this music is tied to the main menu background video, which fails to load), but all other sounds (in-game, loading music) appear to load fine consistently.
If more than one physical button is mapped to the same gamepad input, pressing more than one will entirely cancel out the others, requiring you to let go of the buttons before using the input again.
Occasional freezing in the menus
You must skip the three intro cutscenes manually as soon as the game launches. If you don't, the game may softlock before getting to the main menu.
Video files don't seem to load properly. This causes issues at the beginning three intro cutscenes when you launch the game, and potentially contributes to occasional lag spikes in the menus.