

Native Support
Although this game has a Linux-native build available, Steam does not list it as having Linux support. This can happen if a game has an unofficial, unfinished, or unsupported build. You may need to force Steam to enable Proton for the game in order to run properly.

Change TDP to 10w
Game looks fantastic on medium/normal settings with textures set to high. Was able to play at a smooth 60fps for 95% of the playthrough.

Change TDP to 10W
Changing the graphics to the medium preset and textures to high gives a solid 60fps for 95% of the game

В самой игре все выглядит отлично, до тех пор пока не обновляется миссия или пока не поднимешь коллекционный предмет, тогда информация о предмете/обновленной миссии выходит за рамки экрана, что вызывает затруднение в чтении.

While using 800p resolution, the UI was cut off. Switching to 720p helped. Note it is necessary to reboot the game for aspect ration to change.
There was a specific boss fight which always crashed the game at a specific point. After doing research I've found that the crash only ever happens when the game is running over certain framerate, so I capped it at 30 specifically for the boss fight and the rest of the game then ran fine.
Aside from the framerate bug, the game ran great.

Set refresh rate to 40hz and set graphics options to Normal.
I played this game with my GOG copy of the game through the Heroic launcher, had issues launching initially but just had to make sure Heroic Launcher was set to the proper Wine path, then it ran flawlessly.

Sometimes the text that would appear on the side of the screen would go out of bounds

My Steam Deck settings:
Overlay Frame limit: 30
Resolution: 1280x800
V-SYNC: Double Buffer
Fullscreen: On
Exclusive Fullscreen: Off
Aspect Ratio: 16:10
Motion Blur: On
Screen Effects: Off
Texture Quality: High
Texture Filter: 8x
Hair Quality: TressFX
Anti-Aliasing: FXAA
Shadows: Normal
Shadow Resolution: Low
Level of Detail: Normal
Reflections: Normal
Depth of Field: Normal
SSAO: Normal
Post Processing: On
Tesselation: On
High Precision: On
Just to note that my goal for this game is to have the best image quality with very rare FPS dips below 30 for very brief period of times. I even experimented with lowering the res to 576p and using the Deck's overlay FSR. I did manage to hit higher average FPS with that but FPS lows were about the same as the native 800p. Another thing to note is that pre-rendered cinematics with this game is 30 FPS so you'll get uneven pacing on cinematics if FPS limiter isn't evenly divisible by 30.

TDP a 9W, GPU a 1100 MHz, y calidad gráfica media. Se consigue la mejor relación calidad-batería.
Puede jugarse también en alta o incluso ultra, a costa de menos batería.

some slight text issues when in combat

Great experience, a 13 year old marvel of a game still, unsurprisingly, looks and feels brilliant.
60fps/60hz, Tesselation OFF, and otherwise using all Normal settings.
So there is a problem with text, not because its too small but rather the most recent version of the game displays certain UI elements slightly off screen. This is fixed by going to betas and using the previous version of the game "build743.0". This is not a Steam Deck issue, present on Windows too. Save games from current also work on old build.
Really good showcase for the Deck, in the sense that this game was really pushing the hardware it was on and looked brilliant at the time. Presentation hasn't aged one bit, original vision intact.
I only played around 4 hours of my 15 hour playthrough on Deck but never experienced an issue. Flawless.

Plays very well just turned off the tessellation as on a small screen (OLED) I almost didn't notice the difference.
Only in a few places with a lot happening like right after the plane crash and shanty town.
I only changed a few settings like hair and shadow quality down but otherwise played 60 fps in about 90% of the game so far. Had a few very dense places drop to about 42 fps but that can be avoided by not looking at them directly. Otherwise with tessellation on I was capped 45fps and ran very smooth early on with 0 issues.

limit to 60 FPS w/ 7 watts for ~4 hrs of battery life, 8 watts for a more stable 60
Some elements are cut off

Some HUD elements are cut-off

Configuration du jeu
Luminosité en manuel, désactivation de la vibration, graphisme en normal
Freeze une fois obligée de relancer le jeu pour continuer
Faites vous votre propre avis en testant mais ça reste un très bon jeu et je le recommande

Re-played it on Deck - what a great showcase game for the device, even if the game is already 11 years old.
What a great game - to this day, still the best from the three of the rebooted series. I played the full game, from a fresh start to the end with a 90% completion rate, so I think I can confidently tell you: crank up the graphical settings to the max! The Deck can handle it really well, the game (still, in 2024) looks gorgeous, it's full of "let me take a screenshot of this" moments!
A quick rundown of the graphical settings: BASIC:
- Resolution: 1280 x 800 (of course)
- V-Sync: Double Buffer
- Fullscreen: On
- exclusive Fullscreen: Off
- Quality: ULTIMATE (set this first before later changing the "advanced" settings to the ones mentioned below)
- Motion Blur: Off
- Screen Effects: On
ADVANCED (starting from the "Ultimate" Quality Level, which gets renamed to CUSTOM once you change anything):
- Anti-Aliasing: OFF
Leave everything else under the advanced settings as they are defined by the previously selected "Ultimate" preset.
The game runs amazingly well, thanks to (only with the ultimate preset) "Tressfx", hair (especially Lara's) looks and animates so great, the textures are crisp, the lighting and shadows are awesome - if I wouldn't know that this game released in 2013, it might very well be a kind of new game by its looks and presentation.
With the settings mentioned above, the game still runs super smooth, and besides two or three seconds (over the full game!) which are entirely only in in-game-enginge-cutscenes, there are no noticable slowdowns. Controls and aiming always are smooth and direct without any latencies.
PS: if you have an OLED Deck and don't care about battery consumption or are plugged in: turn up the OLED brightness to about 90% or 100% while playing. It's so vibrant, it might as well be a native HDR title.
Enjoy! :)

Graphics set to low preset, TDP to 7w gets 4hrs @ 60fps
Main menu a little small

Stable 60 fps almost all the time. There were some minor UI issues like cut-off text.

No significant problems. Some UI elements can appear cut-off but that happens on Windows too. You can use -nolauncher to skip the launcher. I ran the game at locked 40fps, it's very rare the framerate dipped below 40. It was a very good experience.
Later in the game during the more demanding areas, frames dropped to around 45~
With some tinkering could of managed a locked 60

Defaults to Native/Linux Runtime which is a mediocre OpenGL port. Windows build w/ Proton performance is better but latest build is buggy.
UI cut off when using proton
UI/HUD elements cut off
Most recent windows build is bugged (UI artifacts/cut off text) also on Windows. Downgrading to an earlier Version fixed it for me. Right Click -> Properties -> Betas, then chose "build743.0 - TR Build 1.01.743.0". Runs on Ultra with 45fps.
After an update I couldn't load my save game. Changing the Proton version to "Steam Linux Runtime" fixed it.

If a player wants to see 50 fps on high graphics settings instead of 25, then he will definitely enjoy
40Hz, 10w
Between native mode and forced proton - separate saves
It is very important to enable compatibility with the experimental proton in the properties of the game, in large locations it will give as much as 20-30 fps
This game runs very well on the Deck, almost as well as Valve own games. Set to High settings with FXAA and got most of the time 60 FPS with about 3 hours of battery life. Some specific scenes have FPS dips and you can lower the settings a little to compensate but honestly the game is totally playable at High settings, maybe even Ultra but I focused on a balance between graphics and battery.

24 FPS is my target for power efficiency. You might want to play at 30 or 40FPS if it bothers you but I am satisfied wit 24 FPS.
928x580 target 24 FPS (48Hz refresh @half rate) FSR Level 3 Medium Texture, other settings Low. Tesselation Off. CPU 5W GPU 500MHz Runs at 6- 9 Watt power draw
If you use bottles to play windows games, stick with wine 7.0 for Tomb Raider. If you include Tomb Raider in a wine environment (bottle) with other games that use more recent wine versions like 7.18, Tomb Raider will affect the user.reg portion of the wine registry and cause problems with other games like abnormal shading or completely prevent them from loading. However, this is not a problem with Steam Proton or Lutris as Lutris dynamically changes libraries based on wine version and game being loaded and Steam has a sandbox for each game.
Todo bien de forma nativa. Para aumentar la bateria si que recomiendo poner la configuración grafica en medio y limitar fps a 40
Reducida FPS a 40 y calidad del juego en media
-nolauncher
did one MP lobby and it was solid
Everything ran flawless however tressfx is insanely demanding so it all depends how much you wanna sacrifice for pretty hair. (default ultra has this setting disabled)

The launcher can be disabled by setting -nolaucher
Using Proton Experimental this game works perfectly. "Ultra" settings provided mostly 60 FPS and 2 hours of battery life
Launching direcly from Steam will reduce game performance on around 20 FPS according to my own experience
The game is perfectly playable from the beginning to the end. Framerate on the Steam Deck was stable at 60, with very few dips down to 55.
-nolauncher
Used the "-nolauncher" in the launch settings to skip the launcher.
Audio crackling at resuming from sleep two or three times. Restarting the game helped.