


Very combat focused metroidvania. The game itself is an hommage to art and all kind of creativity.
Decrease framerate and resolution to increase battery life. Still a beautiful game.
When loading a save file in one of the starting bottom save points, the screen is centered in the separation of the rooms. Should play in Desktop mode and save in another save point.
Don't give up if the camera end up in the wrong position.

Often got garbled texture, when first launching and during cutscenes, so far not during play.

Inicia y funciona perfecto [GOG]: Completado al 100%, 1080p, control(xbox series), Proton=9.0-3/Proton-GE-Proton9-18
Heroic Launcher | Resultados |
---|---|
Steam Runtime+Proton | No Reproduce Videos |
Steam Runtime+Proton-GE | Sin Problemas |
Lanzados desde Steam | Sin Problemas |
Ajustes Heroic:
- General > ☑️Agregar juegos a Steam automaticamente
- Valores predeterminados del juego > Wine > Versión de Wine > Seleccionas la versión de Proton
- Valores predeterminados del juego > Otro > ☑️Usar Steam Runtime
- Gestor de Wine > PROTON-GE > Descargas la version GE de Proton
Versiones Apps:
- Steam, SC-Controller, GameMode, MangoHud < (YaST)
- Heroic Games Launcher < (AppImage)
Worked fine for me (2.6 hours in). Ran a bit hot for such a simple game, but I doubt that's Proton-specific.

This is for the GOG version. I got the .exe installation file and installed it with my main Wine prefix, and it worked right out of the box without even using Steam. I don't know which *.dlls are necessary, though.

When switched playing between PC and Steam Deck, the Steam Deck used my PCs resolution and FPS, which caused weird beams on top and bottom of the screen. Just reverted the settings to default 1280 x 800 and 60 FPS solves this.

Worked flawlessly out of the box.
Completed without issues
works out of the box
videos played fine for me

Crashed after hitting something - screen frozen - won't respond to input
Crashes consistently when you don't have internet, the minute you hit something with your weapon - the screen freezes and no controls will respond.
Excessive crashing

Very small text all around
Somewhat unconfortable to read some stuff but the game works fine

5w tdp limit holds 60fps. Might not be needed but I tend to do this in every game in case some aspect of it wants to go wild with power draw later on.
Some of the lore and menu text is hard to read. It's doable. Remember steam/...+L1 will magnify the game 2x and right track pad can pan that around if you really need it.
Once when exiting a cut scene the game was running but video was stuck on a single frame. Could hear my jumps and slashes though. Force quit and it has not happened since.
Cloud saves and cut scenes seem to work fine, saw some reports that these were broken before. Used the default proton 8 didn't force any other version. I might be overly sensitive to frame pacing issues but disabling FPS limit and allowing tearing in the quick access menu then relying on in game vsync seems to have the smoothest scrolling for me. 2D platformers really make and fps issue noticable.

The game surely runs, and can be played. but the videos on the game are not being played. For me is a little deal breaker on linux
Cannot play Videos
Game runs flawlesly except for the Videos are not being played correctly
PROTON_ENABLE_NVAPI=1 gamemoderun %command%
Everything working perfectly so far after switching to Proton Experimental. Videos did not work on 7.0.6.
saving works fine, but windows version and steam deck save isnt compatible with eachother. so pick which place ya wana play it on
very slight stutter during trnasition to video cutscenes. disappears after half a second
The save file on steamdeck, doesnt work with windows. The game runs great and estimated at 6 hours batter life with it :) no shader cache yet, so a hair of stutter now and then when transitioning to cut scene, but runs at 800p 60fps stable 95% the time
Cutscenes não são exibidas
O jogo em si rodou bem, sem slowdowns ou travamentos, mas as cutscenes não são exibidas e isso pode afastar jogadores que quiserem acompanhar a história do jogo.