


gamemoderun %command%
first launch got some fullscreen problems but i menaged to fix it thru game settings

Works great
If windowed, it easily resizes to whatever you need.
The biggest upside of Steam purchase is cloud saving: if you close Steam at home (= forcing it to sync), your progress would be carried over to another place. As I use it's singleplayer as a main timekiller on both work and at home, it made a real difference.

Just Works!
Works just fine
Works perfectly

It just Works.
For people only needing Local and not Online Coop, theres also the Free Version on Flathub.

just works
Just works mostly, some servers are just really laggy

gamemoderun %command%
LAN and Community Servers work fine, including LAN with non-steam clients.
== Tinkering ==
I use gamemode for just about every game, to get a little bit more out of my system. The added command-line arguments make the report a "tinker report". However, even without gamemode, Mindustry should play fine.

Runs perfectly fine native with the exception of a windowing quirk
Had to "fix" borderless fullscreen on KDE Plasma by manually toggling KWin's fullscreen flag on the game window. I created a window rule to ensure this is always done.
Multiplayer works flawlessly, no lags or any other problems

It just works
router

Works perfectly
I did not try multiplayer, I have only played the campaign. Works out of the box. No issues.
__NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia %command%
Runs flawlessly on Linux, using the native build. No need for Proton, in this case.
Worked flawlessly, both through Steam-intigrated multiplayer and LAN, Steam-independant hosting
Worked flawlessly, both through Steam-intigrated multiplayer and LAN, Steam-independant hosting
It's hard to play with the default layout.
Game could be played with the Steam Deck's default layout but its hard. Could be played in Steam Deck nonetheless, better if you have mouse and keyboard.
Works perfectly out of the box.
Worked perfectly fine without a problem.
Works perfectly out of the box.
SDL_VIDEODRIVER= %command%
Since this game uses SDL but does not support wayland, I had to update the launch command to unset the environment variable that makes SDL use wayland. Without that it didn't work either natively or through proton.
No issues
Works without issue.
Native works well, no need for Proton
I don't see any difference between between Proton and native
But since native version works really well I don't recommend using Proton here.
No Problems in my case

Game works native on Linux (OpenGL). On Proton it works out of the box too (OpenGL). Tested on Plasma Wayland.