
heated visigothic relative
Published
Requires login on real Windows before it's playable
As of Immortal Pillars, game requires Xbox Live login and will crash if it can't open the MS Native login box. Fixed on my machine by temporarily installing the game on real Windows and linking my XBL to my Steam account in-game.
dotnet48 via winetricks (protontricks couldn't install dependency correctly)
Everything from the base game worked without issue, but multiple mods which were previously working fine in Windows were having significant trouble working with both native and MS .NET DLLs.
I haven't tried any of the usual WINE/Proton misbehavior fixes, such as moving to a case insensitive filesystem, or installing other things from wine/protontricks. Many of the issues I experience may be things the authors of the mods I use can fix. In the future I intend to return to running modded CS2 in Linux, as things will have likely improved by then.
DXVK_HDR=1 %command%
built-in cloud save busted (not steam cloud)
Performance comparable to Windows partition, gameplay runs fine, no stability issues. Haven't tried modding it yet. Might be because I own the game through EGS instead and am using a non-Steam runtime, but HDR looks like total garbage (either completely washed out or completely oversaturated). SDR looks fine. Problem likely due to HDR support in Linux being more or less "early access", and should get better over time as components such as Mesa and KWin improve.
(Introducing gamescope to the equation has been resulting in instant crashing; I'm almost certain it's because I'm misconfiguring it somewhere along the way, and this report therefore doesn't consider that in its ratings)
it just works
Doesn't like PipeWire being set to 96000 sample rate, needed to be set back to 44100 (unless you have high end musician equipment this won't affect you, dear reader)
using gamescope for HDR support, but runs fine without if you don't have an HDR-capable display
gamescope -w 2560 -h 1440 -- %command%
This is a problem in Windows as well; most DirectX games from this era generally require some sort of borderless window hack to remain stable without disabling Alt-Tab. Running the Windows version through Proton on Linux, it's enough to just stick it in gamescope.
I'm subscribed to a large quantity of mods on the workshop, and the mods screen sometimes gets confused after downloading them.
The primary reason I'm running the Windows version on Proton vs running the native Linux version is the Vox Populi mod, which is only available for the Windows version. A vanilla player could just play native and it would work exactly like the Windows version would otherwise (except Alt-Tab is stable in the Linux version due to differences in rendering backends).
Requires sourcing, installing, and configuring a suitable video wallpaper plugin on your own. Only MP4 video wallpapers work with those.
(referring to actual background setting from WE)
Obviously actually setting the wallpaper via Wallpaper Engine isn't supported but video wallpaper plugins exist for Plasma 6 (and possibly other DEs) that support the MP4 files used by Wallpaper Engine. Here, Wallpaper Engine largely serves as a workshop download management client, saving files to the workshop content directory where native video wallpaper plugins can use them.
At time of writing, only "Video Wallpapers" (MP4 files) are supported by available video wallpaper plugins. Scenes and Application will not currently work with anything, and I'm unfamiliar with any web wallpaper plugins.