
rs3
Published
Runs with Nvidia Prime and OpenGL renderer
Default Proton version included in Steam Play install (3.16-9) would not work with Nvidia Prime (so it would try to render with Intel graphics, which made it unplayable). Changed Proton version to 5.0.7 and set launch options to __NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia %command%
Used Proton Experimental; using 6.x left me at the "Now Loading..." prompt for a long time, not sure if a fluke.
Very few dropped frames when fading in for initial sequence, could not reproduce
Finally works OOTB
Was until recently having all manner of trouble getting Fallout 4 to behave well or consistently. Now just installs and plays fine, including mouse-locking; I run a multi-monitor setup in Wayland and whatever Proton Hotfix does seems to fix it without requiring gamescope &c. Very happy.
Using Debian Stable (12) with backported kernel for my AMD Radeon 7600, Flatpak install of Steam.
Had to add to system.reg (under ~/.steam/debian-installation/steamapps/compatdata/22380/pfx/) a registry key that details the installation path. The path has to be translated to a Windows drive mapping; by default, Wine uses the Z: drive as a mapping for your system's root path, and all backslashes needed to be doubled for this to work:
[Software\\Wow6432Node\\Bethesda Softworks\\FalloutNV] 1240428288
"Installed Path"="Z:\\home\\USERNAME\\.steam\\debian-installation\\steamapps\\common\\Fallout New Vegas\\"
(substitute USERNAME with your user name, of course)
INI tweaks needed to be made to Fallout_default.ini (under ~/.steam/debian-installation/steamapps/common/Fallout New Vegas/) to prevent the mouse acceleration from making the game impossible to play. It still doesn't feel quite right, but it's playable. Add the following below [Controls]:
fForegroundMouseAccelBase=0
fForegroundMouseAccelTop=0
fForegroundMouseBase=0
fForegroundMouseMult=0