
雨の名無し
Published
Lowered graphics a bit, or it'd drain too much battery. It looks pretty nice, but not at its best.
Abuse the built-in FSR, it works perfectly with this game.
Runs flawlessly.
Also streamed to my coworkers via remote play together, no issues at all.
SteamDeck=0 %command%
All settings to medium, Xess 50% + TDP capped at 8 gets me about 2 hours and 40 minutes of battery life with acceptable FPS in most scenarios
Skills' and weapons' text required the zoom function to be read.
If you put the deck in sleep mode and resume the controller won't be detected anymore ingame. This can be fixed switching to Proton GE.
Tinkering is needed to add the SteamDeck=0 command to get improved graphics. Without that everything is stuck on low.
Lowered graphic settings to improve battery life.
GE is needed to avoid audio/video issues with cutscenes.
Lowered graphics and user dekc's FSR to improve battery life.
Works pretty well, although it drains battery fast without lowering the graphics and using FSR
Lowered resolution and used deck's built in FSR
If the game is running in full screen, the mouse cursor will be trapped by it even if siwtching workspace.
The game work flawlessly from the beginning to the very end.
Need to use the launch option: PROTON_USE_SECCOMP=1 %command%
Media Foundation fix (mf-install.sh) is needed to play the cutscenes, or you'll be stuck with a black screen and no sound.
If we exclude the occasional stuttreing, the gameplay does not seem to be suffering from it. Still quite enjoyable.
The game stutters every so often, but may be due to my FS settings
For i3 users:
The origin window must be started as floating, or the game won't start. To do so, add this to your configuration:
for_window [ instance="origin.exe" ] floating enable
While in fullscreen mode, the steam overlay often won't start, so the Steam Controller support goes away. Playing in windowed or windowed fullscreen fixes the issue. The controllers would work flawlessly then.
The game runs fine, but somehow ends up stuttering more than it should.
Just to reiterate...
For i3 users:
The origin window must be started as floating, or the game won't start. To do so, add this to your configuration:
for_window [ instance="origin.exe" ] floating enable
Opening the pause menu slows down the FPS count to the single digit, and restarting the game is the only fix so far. But as long as you don't enter that menu, everything runs smoothly.
Pausing the game makes the FPS count drop to the single digit.
Using the Proton Glorious Eggroll 5.5-1 fixed the issue I had with the Steam Overlay not working correctly in fullscreen mode. I'm actually able to play this game via Steam Link now.
If not being able to pause the game is already bad enough, it also means not being able to change character/mantis/bd-1 skins.
Proton-5.5-GE-1 GloriousEggroll
Used Glorious Eggroll version 5.5-GE-1
Controller doesn't get detected using normal proton, but Glorius Eggroll version fixes that.
In the final game areas the FPS is significantly lower. Pausing the game drops the FPS count to a single digit due to a memory leak.
Two quick points:
- Steam no longer detects this game as running. I played through the whole story but it only shows 5 hours of time spent playing the game (it should be around 3 times that).
- The pause menu slowness can be fixed running "sysctl -w vm.drop_caches=3 > /dev/null" or "echo 3 | tee /proc/sys/vm/drop_caches > /dev/null" with root privileges, but I can have bad repercussions depending on what you're doing. This proves the slowness is due to a memory leak, but on Windows its impact isn't as significant.
The game works perfectly, except for pachinko.
The pachinko minigame will not work: attempting to start it (entering a pachinko parlor or selecting the option via the main menu) will crash the game.