
Inkie (hug me)
Published
I guess it's playable enough. The performance is decent. There might be a workaround for the gamepad issues.
Using M+K, mouse cursor would slide to my other monitors when turning the camera, resulting that mouse-activated commands would activate stuff on the other monitors. Possible to solve by disabling the other two monitors, but like, no?
Using DualShock 4 Gamepad (ds4drv + xboxdrv emulation) the right stick seemed to be wrongly centered, causing the camera to constantly orbit around the player character. Using an older XBox 360 Pad resulted in a similar problem, so it's not driver related.
Seems to be running worse than on windows. SEEMS. I can't test it on windows now.
Installed uPlay via Lutris, launched game through uPlay.
Setting it up requires one command (which you can copypaste), but it runs great afterwards.
-dx9 and -nointro on launch options
Game runs great for the most part (120+ FPS), but will choke itself up on occasion, possibly related to shader compilation.
Works out of the box. Graphical glitchiness is there, but it's not game breaking.
Lots of glitchy shadows and weird glows at the corner of the screen.
To reduce graphical glitchiness, change graphics to low. Can't have glitchy blooms and shadows if you have NO blooms and shadows.
Game plays brilliantly well. Until it crashes. It's a matter of time.
One time the keyboard didn't work. Seemed to come back after restarting the game.
Seemed to crash every 10 minutes or so of gameplay. Maybe solvable by tinkering with settings. I don't know.
After adequate settings, it runs pretty damn well. Could use some improvement, but is very playable.
I seemed to notice some very minor artifacting on the surface of water. The kind you'd probably not even notice if you weren't specifically playing the game to look for problems.
With ESync enabled, it stutters a lot. Having a very high framerate for a few seconds but then completely freezing for a few seconds. Disabling ESync makes it hold a constant 60 FPS on custom settings (Mostly Medium-High)
PROTON_NO_ESYNC on launch options. Disable VSync and Adaptive Resolution ingame to improve performance.
Pretty good performance and gameplay overall, despite a small collection of minor issues. Game is awesome enough to overlook the issues.
Fullscreen had to be set to the exact resolution of the monitor otherwise it would render in a small box or cause overscan problems.
Steam notifications were, for some reason, out of place while in fullscreen.
Fullscreen appeared on the wrong monitor.
Controller and M+K both worked, but for some reason command prompts would only show keyboard commands even when playing with controller.
It just werks(tm)
PS4 Controller worked once set to emulate XPad. But alt-tabbing would make the game display keyboard input prompts and just never switch back to controller.
Controller still worked, mind, just the prompts were mislabelled.
Runs out of the box. Pretty good.
Caps at 60 FPS. I don't recall if it originally did that. My hardware could probably run a game like this at a much higher rate, but I don't know if the game supports it. Held that framerate perfectly, though.
Once they fix the controller anyway. Besides I'm pretty sure people with regular ass XBone controllers will have no trouble.
Controller (DS4) was a pain in the bum to set up. I eventually got results by using ds4drv and setting it to XPad mode. No other mode worked.
But then I also had to go into jstest-gtk to remap which axes did what, because they were misaligned.
Since this game is so dependant on having a controller and has shit m+k controls, you kinda need to keep that in mind.
I mean you could technically play it. Good framerate and no crashes. But the fucky textures make it deeply undesirable.
Textures constanly bug out displaying blocks of garbage on every object.
It takes a bit of tinkering to set up which reminded me of olden PC gaming days, but it DOES run perfectly after it is set up.
5.11-GE-3-MF GloriousEggroll
Requires the GloriousEggroll custom proton. Must be the MF variation for MediaFoundry support.
Make sure to uninstall steam-native and set environment variable STEAM_RUNTIME to 1, or it'll crash on going into gameplay.
Graphics settings show you have 0GB of VRAM and constantly warn you you don't have enough -- But you can still set it up however you'd like and it works. :p
It just works out of box. The problems it has mostly come from being OLD and would happen on windows anyway.
It's an old game that only supports 4:3 resolutions. To run on window you have to use an external tool to set it up. Can't change ingame.
Occasionally, especially when tabbing out of the game window, the mouse boundaries would get out of whack, resulting in constant mouse scrolling or mouse scroll not working.
Crashed just once in my two sessions. GUI started bugging up, then the game froze.