
Snikks
Published
Monster Hunter: World
Game ran well apart from crashing bug with "Screen space reflections".
Instability:Occasionally
When setting screen space reflection to "on" in graphics, the graphics driver crashed and closed the game. Seemed stable provided this setting was left to "off".
Proton 5.0-9
Distro:Freedesktop.org 19.08.11 (Flatpak runtime)
Kernel:5.7.7-050707-generic
RAM:16 GB
GPU Driver:NVIDIA 440.100
GPU:NVIDIA GeForce MX250
CPU:Intel Core i7-10510U @ 1.80GHz
Proton 5.0-9
Distro:Freedesktop.org 19.08.11 (Flatpak runtime)
Kernel:5.7.7-050707-generic
RAM:16 GB
GPU Driver:NVIDIA 440.100
GPU:NVIDIA GeForce MX250
CPU:Intel Core i7-10510U @ 1.80GHz
Monster Hunter: World
In standard proton audio is out of sync. Switching to the latest version of glorious eggroll proton seems to sort this out.
Tinker Steps:Custom Proton: 6.15-GE-2
Proton-6.15-GE-2 GloriousEggroll
Proton-6.15-GE-2
► Multiplayer
Overall (online):Excellent
Custom Proton: 6.15-GE-2
Distro:Ubuntu 21.04
Kernel:5.13.4-051304-generic
RAM:64 GB
GPU Driver:NVIDIA 470.57.02
GPU:NVIDIA GeForce RTX 2080 Ti
CPU:Intel Core i9-10900K @ 3.70GHz
Custom Proton: 6.15-GE-2
Distro:Ubuntu 21.04
Kernel:5.13.4-051304-generic
RAM:64 GB
GPU Driver:NVIDIA 470.57.02
GPU:NVIDIA GeForce RTX 2080 Ti
CPU:Intel Core i9-10900K @ 3.70GHz
Ticket to Ride
Launch Flags:Disable D3D11
Without the launch string PROTON_NO_D3D11=1 %command% -force-d3d9 the game plays fine but a few pieces of text do not display properly. With that launch option set the game plays perfectly.
► Multiplayer
Overall (online):Excellent
Proton 5.0-9
Proton 5.0-9