
Sora
Published
Eternal Return
While in the actual game, no problems encountered. Just a couple of bugs regarding the menu / quitting the game.
Significant Bugs:Yes
2 bugs:
- when looking at character info in the menu, there is supposed to be a video showing the ability which is missing.
- closing the game usually causes it to hang and you have to force close it
► Multiplayer
Overall (online):Excellent
Proton 6.3-8
Distro:KDE neon User - Plasma 25th Anniversary Edition
Kernel:5.11.0-44-generic
RAM:16 GB
GPU Driver:NVIDIA 470.86
GPU:NVIDIA GeForce GTX 970
CPU:Intel Core i7-3770 @ 3.40GHz
Proton 6.3-8
Distro:KDE neon User - Plasma 25th Anniversary Edition
Kernel:5.11.0-44-generic
RAM:16 GB
GPU Driver:NVIDIA 470.86
GPU:NVIDIA GeForce GTX 970
CPU:Intel Core i7-3770 @ 3.40GHz
Monster Hunter: World
Tinker Steps:Switch to older version: 7.0-6, Set launch options
VKD3D_CONFIG=dxr PROTON_ENABLE_NVAPI=1 gamemoderun %command%
Performance:Significant Performance Problems
When using Proton 8, the "Hoarfrost reach" map in the game causes extreme lag, which makes the game unplayable, while the other regions seem to work fine. Switching to Proton 7 fixes this issue.
Proton 7.0-6
Distro:Manjaro Linux
Kernel:5.15.57-2-MANJARO
RAM:32 GB
GPU Driver:NVIDIA 515.57
GPU:NVIDIA GeForce RTX 3080
CPU:AMD Ryzen 7 5800X 8-Core
Proton 7.0-6
Distro:Manjaro Linux
Kernel:5.15.57-2-MANJARO
RAM:32 GB
GPU Driver:NVIDIA 515.57
GPU:NVIDIA GeForce RTX 3080
CPU:AMD Ryzen 7 5800X 8-Core
Stellar Blade
The game generally performs well apart from the VRAM issue after a longer play session and the Dualsense specific features not working.
Tinker Steps:Custom Proton: GE-Proton10-4, Set launch options
mangohud gamemoderun %command%
Input:Other
When using a Dualsense controller, when disabling steam input, haptics nor adaptive triggers work
Instability:Not Listed
After playing the game for an extended period of time, VRAM usage keeps slowly increasing. Simple fix is quitting to main menu and reloading the game
Custom Proton: GE-Proton10-4
Distro:Manjaro Linux
Kernel:6.6.26-1-MANJARO
RAM:32 GB
GPU Driver:NVIDIA 550.67
GPU:NVIDIA GeForce RTX 3080
CPU:AMD Ryzen 7 5800X 8-Core
Custom Proton: GE-Proton10-4
Distro:Manjaro Linux
Kernel:6.6.26-1-MANJARO
RAM:32 GB
GPU Driver:NVIDIA 550.67
GPU:NVIDIA GeForce RTX 3080
CPU:AMD Ryzen 7 5800X 8-Core
Custom Proton: GE-Proton9-2
Custom Proton: GE-Proton9-2
Custom Proton: 6.19-GE-2
Distro:KDE neon User - Plasma 25th Anniversary Edition
Kernel:5.11.0-44-generic
RAM:16 GB
GPU Driver:NVIDIA 470.86
GPU:NVIDIA GeForce GTX 970
CPU:Intel Core i7-3770 @ 3.40GHz
Custom Proton: 6.19-GE-2
Distro:KDE neon User - Plasma 25th Anniversary Edition
Kernel:5.11.0-44-generic
RAM:16 GB
GPU Driver:NVIDIA 470.86
GPU:NVIDIA GeForce GTX 970
CPU:Intel Core i7-3770 @ 3.40GHz
The Witcher 3: Wild Hunt
Both versions of the game work (DX11, DX12), where I'd recommend to use DX12 only if you want to use ray tracing.
Tinker Steps:Custom Proton: GE-Proton9-2, Set launch options
PROTON_ENABLE_NVAPI=1 PROTON_HIDE_NVIDIA_GPU=0 gamemoderun mangohud %command% --launcher-skip
At 4K maxed out settings, DX12 version (no RT) runs ~25% worse than DX11 (DLSS quality vs. TAAU).
Custom Proton: GE-Proton9-2
Distro:Manjaro Linux
Kernel:6.6.26-1-MANJARO
RAM:32 GB
GPU Driver:NVIDIA 550.67
GPU:NVIDIA GeForce RTX 3080
CPU:AMD Ryzen 7 5800X 8-Core
Custom Proton: GE-Proton9-2
Distro:Manjaro Linux
Kernel:6.6.26-1-MANJARO
RAM:32 GB
GPU Driver:NVIDIA 550.67
GPU:NVIDIA GeForce RTX 3080
CPU:AMD Ryzen 7 5800X 8-Core