
Violet❤
Published
mangohud gamemoderun %command% -dev +fps_max 60
Percieved framerate dips to low while frametime and FPS stay very similar
Multiplayer works as expected
gamemoderun %command% -dev
Under x11, the game has awful stutters. Running the game under Wayland fixes this.
I use KDE. I have added a bar at the top of my screen. This bar messes up the alignment of the game causing the actual mouse triggers to shift up. If you play windowed then it's fine.
Not a single issue trying to run this game.
DXVK_ASYNC=1 VKD3D_FEATURE_LEVEL=12_0 AMD_VULKAN_ICD=RADV PROTON_NO_FSYNC=1 PROTON_NO_ESYNC=1 VKD3D_CONFIG=no_upload_hvv MANGOHUD_CONFIG=fps,gamemode,cpu_temp,gpu_temp,position=top-right mangohud gamemoderun ENABLE_VKBASALT=1 %command%
When the game goes below 30fps, enemies may sometimes dissapear. This seems to also be an issue for Windows users but it's still something to keep in mind.
Often times when looking at certain directions the frame rate starts tanking masssively to around 20fps.
Multiplayer works just fine. I haven't tried invading or co-op but I'm assuming that both work just as well on Windows as on Linux.
For AMD users, updating to Mesa 22 significantly improved the framerate from between 20-30fps to 40-50fps. When looking in certain directions and going through certain sections the framerate does dip to 20. If you can handle some of the framedrops this game is very playable from start to end.
If you played Inscryption on a Windows machine before, you have to force Proton to make the saves work
The game looks absolutely gorgeous on the OLED screen!
The game plays 100% flawlessly on my system. The "windows dancing" mechanic also works, except for the problem where if the window wants to go outside of your screen it'll get stopped, and then suddenly teleports to the other side. This can be "fixed" by going to Settings > accessibility > Window Movement: Simulate
'"vsync" : false' in storage/starbound.config
Works flawlessly, even with native