
Thoreau
Published
Proton Experimental fails to launch, Proton 8 fails after game start
WINEDLLOVERRIDES="dinput8=n,b" RADV_PERFTEST=gpl PROTON_USE_WINED3D11=1 PROTON_NO_ESYNC=1 %command%
Had to downgrade to Proton 8 to launch the game and view the main menu. After starting, the game reverts to a black screen after Ingrid scene
WINEDLLOVERRIDES="dinput8=n,b" %command%
5 months later, no longer needed additional launch options. I also tested similarly with Proton 8.0-4
- Using atelier sync fix - https://github.com/doitsujin/atelier-sync-fix
- Videos not playing, per usual Atelier experience
WINEDLLOVERRIDES='dinput8=n,b' PROTON_USE_WINED3D11=1 DXVK_ASYNC=1 %command%
Occasional freeze during movement in towns and in the field.
Entering an area can cause the game to freeze forcing it to be closed completely. This is indicated by music playing, but a black (or white) screen and unresponsive controls or Steam overlay.
This seems to be related to the time of day when entering an area and sometimes only triggered when that area has a cut scene. For instance, in the submerged city, the lower floor freezes for me going to it at a later time of day, and the upper floor freezes for me going to it at an earlier time of day. A cut scene fails to trigger in that area if done at an earlier time, plays during the later time, but then fails to transition to the other area because that time of day causes that area to freeze.
Setting
d3d9.deferSurfaceCreation = True
indxvk.conf
causes the game to freeze prior to the start screen.I followed @Yesko's Internal Tweaks tweaks.
Sometimes the game will auto-save at a time of day that will cause the game to freeze when loaded from that save. I mitigated this by frequently returning to the atelier/home location, which I have not seen it freeze, in order to make a real save before proceeding in hopes of not triggering another freeze and losing progress.
WINEDLLOVERRIDES="dinput8=n,b" PROTON_USE_WINED3D11=1 DXVK_ASYNC=1 PROTON_NO_ESYNC=1 %command%
This game takes a lot of figuring out/searching to get to work, but it's well worth it.
Potential issues:
- Get the recent update to launch by adding
PROTON_USE_WINED3D11=1 DXVK_ASYNC=1
to launch options. - Get my basic controller to work by adding
WINEDLLOVERRIDES="dinput8=n,b"
to launch options. - Increase performance by using https://github.com/doitsujin/atelier-sync-fix/
- Increase performance by following @Yesko's Internal Tweaks, but this may not be necessary anymore.
- Prevent white/black screen freeze when transitioning scenes by using
PROTON_NO_ESYNC=1
to launch options based on wwmm's comment on Proton GitHub. - I did not need to set
d3d9.deferSurfaceCreation = True
indxvk.conf
.
WINEDLLOVERRIDES="dinput8=n,b" PROTON_USE_WINED3D11=1 RADV_PERFTEST=gpl PROTON_NO_ESYNC=1 %command%
Fog (even when turned off) is a flat grey plane. Reflections in water are just duplicate, skewed models and not actual reflections. On Proton 9 and greater, most areas have white flashing screen that makes the game unplayable. On Proton 8, entering an area (at night?) may cause the entire display to get corrupted ruining game experience until returning to the Atelier (knowing the button sequences is important).
Stuttering, even with atelier sync fix
Occasional freezing
WINEDLLOVERRIDES='dinput8=n,b' PROTON_USE_WINED3D11=1 DXVK_ASYNC=1 %command%
I used the atelier sync fix mentioned in other reports, but as of the latest game updates, the Settings program errored out and the game would not launch. The key was to use the PROTON_USE_WINED3D11=1
launch option, which also seemed to be necessary for different games like Stray.
I've been mainly using Windowed mode, and not seeing any cut scene, battle, field or audio issues while using a controller.
DXVK_ASYNC=1 %command%
Wall textures in some optional areas missing
Missing texture may prevent accessing optional or required info.
%command% -D3D11
Received a "Fatal Error!" message starting the game without the -D3D11
parameter appended to %command%.