
Я Морделл
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Game launches, plays a cinematic, then gets immediately stuck in the loading screen.
~/.steam/steam/compatibilitytools.d/GE-Proton8-3/proton waitforexitandrun ~/.steam/steam/steamapps/common/assettocorsa/'Content Manager Safe.exe'; echo %command%
I Could not launch this game using the default launcher. I HAD to use Content manager. The installation process of Assetto Corta + the installation process of Content Manager makes the entire thing way too convoluted. A normal gamer that does not have the knowledge of Linux, or the effort to go through tens of different and unsuccessfull tutorials will not be able to play this.
However, if you ARE willing to go through the entire installation process, it runs perfectly.
I use Lutris because my notebook is old and steam uses a lot of RAM. Using Lutris as a launcher, the game works perfectly.
Steam version only worked with proton experimental, although this may be due to my hardware. With Proton experimental, it runs perfectly.
Sometimes typing requires you to unfocus and refocus on the input field.
Works great!
Controller was detected by steam, but not by the game.
To fix this I gave read / write permissions for /dev/uinput for everybody, i.e. sudo chmod 666 /dev/uinput
Removed libdrm.so.2, libGLdispatch.so.0, libstdc++.so.6 and librt.so.1. Added a png file with the name "_______.png" to .steam/steam/steamapps/common/OneShot
The game will try (and fail) to change you wallpaper. At this point, go to the game directory, go to the Wallpapers folder, and look at it yourself.
The game will try to open an image called "_______.png" at its root directory. This image does not exist. Copy an image to solve this problem.
Normally, as a Linux user, you get used to having to go through tinkering to be able to play some games, but OneShot is supposedly NATIVE on Linux. This game is ADVERTISED as working on Linux. The fact that you have to go though so many steps to get it to work is astounding.
As of 2024, the online servers do not work, and the game will hang at the loading screen, as it can't connect to some random server somewhere. When you launch the game for the first time, it will launch the settings. Go to the Online tab, and unmark "auto".
As indicated by the report given by Anarch157a,
"To fix the sound, before using protontricks, delete the symlinks dswave.dll, dmsynth.dll, dmusic.dll, dmime.dll, and dsound.dll from $STEAM_LIBRARY_PATH/steamapps/compatdata/70400/pfx/dosdevices/c:/windows/syswow64, otherwise cabextract.exe will complain about permissions. Then run protontricks 70400 dswave dmsynth dmusic dmime dsound audio=alsa"
Tinkering required for audio to work.
This is a game meant to be played online. My experience with it shows that it is completely unplayable.
gamemoderun %command%
Ever so slightly out of sync.
Playable with slight FPS drops offline. Unplayable online
FPS drops.
Unplayable. Average of 2 FPS. Disconnect indicator continuously flashing. Packet loss and latency variation.
I was particularly interested in playing with the Misery Mod.
The installation of the Mod is slightly more complicated than the installation of the base game.
The following steps should help you:
Install Stalker: Call of Pripyat and launch it once via Steam. I used Proton Experimental.
Download Misery MOD and extract its contents somewhere.
Go to Steam and set the following Launch Command for Stalker:
~/.steam/steam/steamapps/common/Proton\ -\ Experimental/proton waitforexitandrun ~/Path/To/MISERY_v2.2/MISERY_v2.2\ setup.exe ; echo %command%
replace the Proton version and the path to misery to match your own computer
Launch Stalker via Steam. This will launch the Misery Mod installer. Go though it normally.
Once finished, remove the custom launch command from steam.
Now, you can launch Stalker and play the Misery Mod.
LANG=ja_JP.UTF-8 %command%
Game works out of the box if played in english. Playing in japanese, however, requires
- Generate Japanese locale by running the following with sudo:
locale-gen ja_JP.UTF-8
- Setting up the following environment variable before launching the game:
LANG=ja_JP.UTF-8