
caseif
Published
Seems to work almost perfectly out of the box.
Windowed mode offers a maximum resolution of 1920x800 - possibly due to multiple monitors
Generally works fine and is playable, but still has a few annoying issues.
Background trees in the campaign exhibit black flickering and artifacting in the form of lines extending toward the origin of the map.
Noticeable input latency during the campaign, not present in zombies mode.
Framerate tends to stutter a bit during the campaign, even with shader warming enabled. Performance penalty seems slightly worse than typical for games running through Wine.
Game crashes when attempting to open Steam overlay.
Run using latest Steam client beta and Proton Experimental.
Mostly playable with a typical performance penalty and a good number of annoying and intermittent bugs
Ptoton-6.1-GE-2 GloriousEggroll
video
folder in game root must be renamed or deleted
Some graphical issues including missing lighting/textures due to slow shader compilation, usually resolving in a few seconds.
Game occasionally fails to properly render zombie models in Zombies mode, leaving only the heads visible and requiring a game restart to fix.
Changing fullscreen setting is finicky on multi-monitor setup
Input occasionally breaks (no yaw movement with mouse) under XWayland, requiring a game restart
Massive stuttering due to shader compilation in the first couple minutes of gameplay
Seems to work perfectly out of the box
I was unable to test multiplayer because no one else was online, but the singleplayer mode worked perfectly.
Game launches to black screen with Direct3D renderer
The Direct3D backend trips either on an unimplemented call, or a "wrong ELF class" error when loading GStreamer libraries. The OpenGL backend crashes immediately without even showing a black screen.
Multiplayer no longer functions, otherwise works mostly well
Tutorial signs do not appear properly - the textures seem to be misplaced.
Switching to windowed mode crashes the game
Unable to login ("Network error")
It is not possible to register the CD key, which is required in order to begin playing.
Mostly works, some tiny quirks with fullscreen and audio
On one launch, all audio was noticeably higher-pitched than other launches
Fullscreen mode leaves a small margin at the bottom; maximum resolution is 1280x720 (unsure if related to Proton)
Native version is still borked, but it seems to work like native on Proton Experimental. Overall a great experience.
I have not tested this game on my current hardware on Windows, but I suspect the issues may not be related to Proton since this game isn't known for being well-optimized.
Everything seems to work flawlessly, apart from a minor windowing issue on first launch.
The window wouldn't stay on my primary monitor on first launch, presumably because it's not at the top left of the workspace. After changing the monitor setting in-game everything worked as expected.
Seems to function well besides some minor performance issues
Fonts seemed incorrect, but haven't tested in Windows so they may be functioning properly
Possibly unrelated to Proton - haven't tested performance in Windows