
PhobosAnomaly
Published
Played the demo for a few hours and it runs the same as it does on my friends' computers on Windows.
Extremely inconsistent performance in the Halo: Reach multiplayer, where some areas will be perfectly fine and other areas will run at up to half the framerate it would normally run at compared to Windows 10, dipping from a nearly constant 144+ FPS to around 55-70 FPS. I haven't noticed this issue in either Halo CE's or Halo 3's multiplayer, and I haven't tested the others.
Occasionally, the anti-cheat will trip saying that a random file has an unknown version, requiring a game restart to play online.
Local splitscreen on Halo 3 using the AlphaRing mod hosted on GitHub works perfectly fine.
The issues with Halo: Reach and the anti-cheat makes playing on Windows more preferable for online multiplayer.
Occasionally, the anti-cheat will trip saying that a random file has an unknown version, requiring a game restart to play online.
Local splitscreen on Halo 3 and Reach using the AlphaRing mod hosted on GitHub works perfectly fine.
Previously, I was getting extremely inconsistent performance on Halo: Reach, where in certain areas it would be running at over 100 FPS less compared to Windows. This was fixed by disabling Resizable BAR in my BIOS.
-novid -vulkan +mat_motion_blur_percent_of_screen_max 0
While using OpenGL, the game is extremely dark while playing on the original Left 4 Dead levels, making it nigh impossible to play. Looks fine while using Vulkan.
When you start the game it gives you a message saying that your operating system and graphics drivers are outdated, but that can be ignored. The game runs fine and seems to have a better framerate on average compared to playing it on Windows 10.
A memory leak will always occur resulting in an inevitable crash
Memory leak occurs while using the Vulkan renderer, and it seems to be the same way on Windows. The game will not start if you have the DX12 renderer enabled.
LD_PRELOAD="/usr/lib32/libtcmalloc_minimal.so $HOME/.steam/steam/ubuntu12_32/gameoverlayrenderer.so" %command% -novid -nohltv -particles 1 -precachefontchars -noquicktime +exec custom.cfg
Mouse sensitivity is messed up by default. Fixed it by deleting the libSDL2-2.0.so.0 file in the bin folder of my TF2 install as stated on the PCGamingWiki.
Users with AMD GPUs cannot launch the game by default. As stated on the Arch Wiki, you have to install lib32-gperftools off of the AUR and then preload the library found at "/usr/lib32/libtcmalloc_minimal.so". Additionally, the Steam overlay does not work by default. Using a fix from the TF2 Classic wiki, this can be fixed by preloading the library found at "$HOME/.steam/steam/ubuntu12_32/gameoverlayrenderer.so".
Imported my cloud save just fine and runs just as I would expect it to on Windows.