
m0t3k
Published
Introduction videos are not playing oob. I converted the videos using the following one line ** for i in *.mpg; do ffmpeg -i "$i" -c:v libtheora -qscale:v 8 "${i%.}.mkv"; done ** . Next back up and delete the original video files, and rename the extension of the converted videos to their original .mpg extensions. Location of the video files: /home/deck/.local/share/Steam/steamapps/common/Guilty Gear X2 #Reload/movie/
Without converting the videos the cutscenes do not play.
Set TDP to 6 watts for extra battery boost, otherwise the game uses a lot of CPU by default and the fan is constantly on.
To be honest I have not tested every aspect of the game. Just tested the game if it runs and as per other users Alt+Tab causes crashes. Apparently, alt+tab crashes the game in Windows 10 as well so it is not Linux related. Solution is to play the game in windowed mode. Locate: /home/YOURUSER/.local/share/Steam/steamapps/compatdata/234630/pfx/drive_c/users/steamuser/My Documents/Project CARS/graphicsconfigdx11.xml then you need to edit to I also adjusted Window Settings via KDE for this game to borderless. That's it. There could be a better easier solution.
Similar to what I did with Resident Evil 0: I have converted all videos from wmv to mkv. for i in .wmv; do ffmpeg -i "$i" -c:v libtheora -qscale:v 8 "${i%.}.mkv"; done
Then backed up the original files, deleted them and renamed the file expansions of the videos from .mkv to .wmv (might not needed).
for i in .mkv; do mv "$i" "${i%.}.wmv"; done
Anyway, I believe now steam proton media converter has created a transcoded_video.foz file in ..steamapps/shadercache/304240/ directory, so the cutscenes are being played.
Similar to what I did with Resident Evil 0: I have converted all videos from wmv to mkv.
for i in .wmv; do ffmpeg -i "$i" -c:v libtheora -qscale:v 8 "${i%.}.mkv"; done
Then backed up the original files, deleted them and renamed the file expansions of the new videos from .mkv to .wmv (might not be needed).
for i in .mkv; do mv "$i" "${i%.}.wmv"; done
The cutscenes were all played without further issues.
Anyway, I believe now steam proton media converter has created a transcoded_video.foz file in ..steamapps/shadercache/304240/ directory, so this workaround could be absolute now.
The game starts with Proton 7.0-1, however, the cut scenes were replaced with test image.
Used current Proton 7.0.1, as per previous comment the cut scenes/videos showed only a test image. I did try the advise to use Proton 5.0-10, but that did not work for me so did a bit of duckduckgo search and there was an advice on reddit to try to convert the cutscenes. Short version of how to fix the cutscenes: Locate where the videos are. My location is ~/.steam/steam/steamapps/steamapps/common/Resident Evil 0/nativePC/movie/
The videos are ending .wmv , so I have converted them: for i in .wmv; do ffmpeg -i "$i" -c:v libtheora -qscale:v 10 "${i%.}.mkv"; done
Theora is not the best or newest codec but av1 is extremely slow, and I was happy with the results anyway.
Next step, I backup the original wmv files and renamed the .mkv name extensions (that might not be needed): for i in .mkv; do mv "$i" "${i%.}.wmv"; done
And lastly, I delete the shader cache of the game (steamapps/shadercache/339340/) and restart steam.
Note: There is now a transcoded_video.foz file within steamapps/shadercache/339340/ directory
The MF workaround from the user below did not work for me. However, I tried the script here: https://github.com/z0z0z/mf-install after that. Even though this script is apparently not for Resident Evil 7 it works like a charm for the Teaser. The game runs smoothly with over 250 fps, however, it did crash few times before or when I had clicked Start inside the game. During the actual game I did not have any crashes. Maybe the game is for Gold rating.
As per previous comment: Workaround required, only works with Proton 4.11 but not 5.0