
Son of Odo
Published
No issues whatsoever installing and just launching. No tinkering needed on my end and it runs awesome.
Delisted on Steam, but bought back when it came out. Forcing Proton Expirimental and I have no issues at all running and getting into games.
Post processing must be turned to Low in order to eliminate rainbow bright light spots
New engine and map seem to be pretty taxing on hardware. I've needed to set all graphical options to Low basically, use DLSS, and cap my frame rate at 60 just to have stable FPS
Worlds II update seems to have borked running on Linux
I've attempted to force Experimental, custom GE versions, and Hotfix as well as letting Steam decide what to use. I've tried using gamescope and some other commands that other users here have said to use. I can't get into a save or even create a new save. In fact, I have only made it to the main menu one time. All of the other times, as soon as the Havok menu starts to go away, the game locks up and eventually crashes.
Forced Experimental and letting Steam choose only gets me to the Worlds II Update Info screen and then it crashes.
Fairly high end PC unable to achieve more than 60 fps
Needed to force 9.0-3 in order for game to load properly. If not, it was crashing during the Epic account link. Every so often, after an update, the game will crash after for a few runs.
This is the only game that when there is an update, my download speeds and disk usage speeds slow to a crawl. Any other game updates (on a 1 gig fiber connection) can download at an average peak of 700Mbps. Disk usage when applying those updates is similar. But with TFW, I reguarly drop down to 6-7Mbps on download speed and around 50Mbps on disk usage.
It's very early access now, so even on a 7800X3d and a 4080 Super, I'm still not able to achieve amazing frame rates. I am getting anywhere between 40-60 while running everything on High. But for an EA game, where the devs said there wouldn't be Linux support at the start initially, it's great.