
Zuvembie
Published
Splash screen loads but nothing happens afterwards
Tried on all versions of steam proton
Game works flawlessly, needed no configuration
Savefile loaded fine as well, no extra work needed
I had to change the executable eldenring.exe to start_protected_game.exe, again, it's offline only this way, but the game does launch
PROTON_NO_FSYNC=1 PROTON_NO_ESYNC=1 %command%
Unsure whether it's due to proton or just the current state of the game, occasional frame dips to 24 fps at the lowest. Performance may improve with esync enabled.
1 crash in about 7 hours of playtime
EAC still does not work, even with the Proton EAC Runtime, so I can only play offline.
I get EAC module not found error and then the launcher closes
AMD_VULKAN_ICD=RADV %command%
I had to manually set my GPU to use high performance power mode with
echo high > /sys/class/drm/card0/device/power_dpm_force_performance_level
this signficantly improved overall performance.
Infrequent crashes, seem to have stopped after switching to GE. One update a few days ago caused proton[bleeding-edge] to consistently crash, leading me to switch to GE.
No multiplayer due to EAC module failed to initialize. Fixed by renaming the Elden Ring executable, offline only.
Really bummed that online doesn't work, but it's likely something on my end. Even running ER with the flatpak version of Steam and the EAC runtime didn't help. Most people with the issue seem to also run Gentoo, along with Arch or Manjaro users, high likelihood of having wierd custom settings.
I was getting a consistent crash about 5 minutes into the tutorial level, right where you have to stealth kill someone, I tried different proton versions and all sorts of tweaks to fix it, but, funnily enough, re-enabling DX12 stopped all the crashes.
I intially disabled DX12 before even starting because I heard it caused issues, but disabling it caused way more issues than having it enabled did. it's on by default so technically the game would have run perfectly were it not due to me messing with settings.
Game seems to run fine, couldn't get past the second level, but I doubt it changes much afterwards
In order to get BePinEx to work you need to enable the winhttp dll. Protontricks 1057640 --gui > select the default wineprefix > run winecfg > libraries > new override for library > winhttp.
Was having terrible framerate issues. Disabling V-sync in game and forcing a 60fps cap with strangle 60 %command% kept the framerate mostly consistent.
All cutscenes aside from the beginning and end had no audio.
The crashes killed good runs. I almost never (if ever) had crashes before Survivors of the Void came out, so the issue is from the DLC.
On Proton 6.12-GE loading was very slow, normal on 7.0rc2
Game crashed on the second level of the first loop, around 60 minutes into the run. Crashed earlier on 6.12-GE, about 12 minutes in.
PROTON_NO_ESYNC=1 %command%
The first loading was a little slow, nothing major, but noticeable going from allowing esync to disallowing esync
Crashed 3 times in 12 minutes
Aside from the crashes game seems to work fine
The game crashes every 54(????) seconds, on every Steam version of Proton, as well as GloriousEggroll's version
6.5-GE-2 GloriousEggroll
GloriousEggroll's Proton 6.5
Game would crash before hitting the main menu
Strange slowdown, like the game was occasionally going in slow motion
Slowdown was likely from other processes I was running, it only lasted about a minute
strangle 60 %command%
Missing Japanese fonts, in-game conversation text and (I assume) a percent sign were garbled
Switching view, such as minimizing and then unminimizing made the entire in-use section pure white.
Without libstrangle the game runs at 120 FPS, and runs at double speed, has audio crackling and has slowdown during busy moments. All fixed by limiting framerate to 60.
Proton 3.16 was not necessary to get the game to run. I don't have any controllers plugged in, and I had no input issues due to them being present or absent.
strangle 60 %command%
Missing Japanese fonts, in-game conversation text and (I assume) a percent sign were garbled.
Switching view, such as minimizing and then unminimizing made the entire in-use section pure white.
Without libstrangle the game runs at 120 FPS, runs at double speed, has audio crackling and has slowdown during busy moments. All fixed by limiting framerate to 60.
Proton 3.16 was not necessary to get the game to run. I don't have any controllers plugged in, and I had no input issues due to them being present or absent.
The game configuration tool requires Japanese fonts, which are not preconfigured on Proton. In-game Japanese text is not affected by this, so that is still visible just fine.