
Jackson =D
Published
gamemoderun %command%
Game freezes entirely for a matter of seconds whenever the mouse is moved.
Worked perfectly in Singleplayer. Became instantly unplayable just from joining a Lobby in the menu. Game freezes constantly when mouse moves.
Multiplayer triggers the freezing.
gamemoderun %command%
Lower framerates in some situations when they would have been fine on Windows. Nothing major so far, 50fps lowest.
Multiplayer ran perfectly with no issues.
Toggling your compositor (On or off) while the game is running will cause the mouse issue mentioned in my previous review. Ensure it is off before the game starts.
Performance awful on significantly better than required hardware. Stutters and constant low frames.
gamemoderun DXVK_ASYNC=1 %command%
40FPS in just the starting rooms of the first map. Constantly bad frame pacing and stutters.
Even with DXVK ASYNC to avoid shader stutters, the game will just drop to 40fps in general in some rooms for no reason. Even when it finally runs at 60, the awful frame pacing is difficult to bear.
Runs perfectly. Better than on Windows, which always had a degree of input lag for me. Never seen it so smooth!
DXVK_ASYNC=1 gamemoderun %command%
Games sure run better when you remember to have your Compositor disabled while they're running. All issues in the previous review were caused as I didn't have Gamemode set to disable it. I am a dumb.
gamemoderun strangle 60 %command%
UseMouseAcceleration="0" UseMouseSmooth"="0" in GamerProfile.xml to disable all additional mouse filtering
Awful acceleration and smoothing without config tweaks. Same as on Windows.
Moderate stutters at all times. Bearable.
Was invaded by another player, no issues.
Use Libstrangle, edit gamerprofile.xml with UseMouseSmooth"0" and UseMouseAcceleration="0" to disable all mouse acceleration and smoothing.
Game still stutters and often drops below 60 after these tweaks, but it's at least bearable.