


Joystick movement being inaccurate
You quite literally can't get past a certain part of the game because of how inaccurate the controls are the game will ask me to swipe left on the joystick in slow motion and it will either not detect it at all or it'll just say it was the wrong direction.
The rest of the game runs and plays perfectly but I've noticed as well the joysticks are decently unresponsive even in normal gameplay I'll try to turn my character right or left and it takes a bit of time another thing if you're doing a swipe action when trying to get out of a seat or put something on a table it goes incredibly slow the only possible way to get it to work is if you swipe really fast.

Game runs perfectly despite issues with controls the game will often be innacurate with joysticks/trackpad
Game detects different movement from joysticks
Issues with the joystick include moving extremely slow in game and detecting completely different input

Noticable Textures flashing in certain scenes.
Game did crash after a cutsceen once.

- 30fps
- CPU 6W
- GPU 500MHz

Game works fine out of the box, though controls are vague. Gyro and stick movements are funky and quite often don't give a desired outcome.

Limited 10w

Controllers worked as expected, in-game framerate limit set to 60 FPS, visual quality set to "High".

Right stick control is quite finicky
The game runs at a stable 60 fps in 95+% of the cases. There were a few instances where it dropped to 40-50, but I didn't feel it needed any tweaking.
As others have mentioned, the right stick control is rather inconsistent. Sometimes it works nice, sometimes it doesn't. Overall it's fine. You don't need a precise control over it.
Game goes into blackscreen once, after finishing one mission. everything else so far so good

Set 30fps mode in game.
Right stick using the default control scheme (Steam Controller) was really inconsistent. I could move the character around find but moving the camera, responding to QTEs was all over the place.
Game is CPU intensive no matter the resolution or graphical settings. Even at unplayably low resolutions the CPU was still at 6-7W when standing still while GPU was ~1W.
Messed up analog controls makes this near unplayable. This game should not have the verified status.
40hz
Right stick is goofy. It either doesn't respond or stops responding half way a motion. This makes playing as Adrian and doing some QTE's near impossible.
Some performance drops in some areas with default settings. 40hz works smooth.
Right analog stick/trackpad input is broken making controlling Aiden frustrating, and some of the QTE's infuriating.
Right stick and trackpad inputs are broken. Horizontal input randomly cuts out or inverts
Gave up and made a profile to map controller to KB/M. Not sure how this game got verified.
The game control are globally quite bad but I think this is just linked to the game. This is a QTE game. Other than that, works perfectly
Limited frame rate to 30, lower Power to 8W
An easy graphics showcase for the Steam Deck. Story is meh for me. Kind of like a hollywood blockbuster movie. But played well enough.
For some reason, the steam deck prefers the official layout for PS4 controllers. It worked fine with that layout. But I preferred theofficial steam controller layout instead. It had better haptic presets for me.
30FPS lock with Steam's performance menu. Expect around 2 to 2.5 hours of battery life at maxed out graphics settings.
Another thing well worth pointing out is that the game has native steam input support. It also takes advantage if gyro controls a lot.