


Nativo não funciona
Tentei jogar nativamente mas o jogo nem abre. Usando proton funciona 100%

Native game that runs great!
The 1440p resolution was unstable, but setting it to 1080p worked great. Which is kind of better because 1440p makes things look too small.
No proton required. I didn't even know i was playing a native version until i wanted to back up my save file and saw there is no proton prefix lol. So just install and play!
Lowered TDP Litmit to 10 Watts
On default resolution game runs at a smooth 90fps
Save data can't be transferred via steam cloud, but save files from the windows version can be moved over by copying the files (hidden files and folders will need to be made visible) from Users/{username}/Appdata/LocalLow/Lazy Bear Games/Graveyard Keeper to the respective directory on linux (again, this requires all files and folders to be made visible) as long as the file manager defaults to your home directory .config/unity3d/lazy bear games/graveyard keeper and the saves should then show when the game is next run.

Runs great. Addicting game.
I haven't tried any of the DLC, but I assume they're all good too.

Runs mostly okay out of the box with some minor instability
Certain parts (eg. creating garden plots) seem very laggy
Experienced a crash during one section early in the game, restarting and going back to that section seem to have caused some freezes for a few moments but after that it seems stable

Changing resolution caused the game to freeze up but once it was restarted, I have had no further issues.

Switch to hardware cursor

Saves are OS specific
Occasionally the game will experience minor stuttering, especially when traveling between areas
Change resolution to 1280x800 before you start. It often fails to auto-detect.

For some reason some of the boxes overlap causing the dialog text to not be readable.
Randomly there are times where the game will hiccup and freeze for like a 1/4 of a second but then continue fine. It isn't awful and is easily ignored but it is Weird.

In the research window some texts are cut as the window is too small, but it's secondary. Everything else is readable.
Everything runs fine. The only thing is the first time it starts, double check the default resolution. To me it was set to 640 but I set it to 800 and everything runs fine.

Due to necessity to use lower resolution, and overall bad Unity engine's work with upscaling to actual screen resolution, it'll be bad.
Can't set game resolution to my screen's maximal. Only lower. No known trick helped (tried CLI parameters, config adjustments and blatant hacking).
Not platform-specific. The game was left in kinda playable state with some minor yet very annoying bugs. Like issues with workbenches' "active zones".
The most pressing concern is barely readable texts due to Unity's very bad upscaling.

IF DOCKED: You should make steam game settings 1920x1080, then adjust in game settings to 1650x1080.
~2 min initial loading screen.

Game runs smoothly after initial setup and unless you plan on switching between devices, is a blast.
Resolution was off until I altered it to 1280x800 and restarted the game.
Windows and linux saves are not interchangable.

Steam Deck's native resolution is not set by default when the game starts for the first time.

Initial loading screen can be quite lenghty, and appear stuck at ~85%. This is normal behavior and loads fine after waiting it out.

UI has an overscan-like appearence:
- tech-tree text boxes often overflowing on the bottom
- "Infinity"-Symbol [it's the Y button btw] in Crafing/Work-Queue [the sidebar you access with X] in workstations is completly out of view (left) with Decks native resolution
Windows and Linux saves are not interchangeable. Either start new or need to copy/convert manually.
The games loading screen freezes at about 90% (even the performance overlay freezes). Be patient and wait a few seconds/minutes. I had way longer wait times, when TDP was set low (3-4W sometimes even 5). The game also freezes for a few seconds when saving (getting out of bed in-game). Might also micro-freeze due to loading different cells/buildings/maps/etc (if so, extremly short).
Messing a lot with resolutions might glitch out the game - only mess after saving, you may have to force close the game.
In the games' settings/properties (in Steam) set Override Max Resolution to something like 1080p, if you want to see more text. Then set an appropriate resolution in-game. It makes the interface "smaller", and reduces the "overscan feel". 1440x900 (16:10) was the smallest resolution that would not be red in the games settings (indicating that this would work for all interfaces correctly? But tech-tree text boxes will still overflow) However keep in mind this may result in overall smaller and/or harder to read text, a more "washed out" image (due to the now necessary scaling) and worse performance (depending on power settings). But from my limited testing works ok.
The Native Linux client runs fine with a few minor issues.
Rendering will hang if attempting to run the game at my native resolution of 2560x1440. 1920x1080 appears to be the highest I am able to go without issues.
Certain scenes such as heavy rain or dust in the wheat fields gave significant slowdown compared to running natively on Windows.
Game is supremely playable with a couple of minor issues.
Windows saves wont sync with Linux saves via Steam Cloud
If you have played on Windows before you'll need to start a new game or find a way to transfer the save file outside of Steam Cloud.
The Windows version via Proton stutters quite a lot, its not unplayable but not recommended.

I can confirm rare text display problems in some situations, not very annoying.
The game takes a long time to launch, after that the game works well. Played with all DLCs.
In-game mouse would sometimes be stacked on top of desktop mouse.
cloud sync does not work between different OS

Windows with stable proton ran better for me than the native install which had some slowdowns and more sound glitches.
Very slight audio glitches and crackling every now and then.
Controller was not detected until I launched the game through Big Picture mode
Did not run stable with Proton-GE or Experimental. Ran close to perfect with Proton 7.0-4
Native version froze consistently on boot on my laptop with built-in graphics. Windows version through Proton runs flawlessly
Text often can't be read due to resolution issues (espacially in the skill tree)
Linux and Windwos save different files into the steamcloud when saving the game. Can't switch seamlessly betwenn those platforms and play the same savegame
The native linux port has not been smooth for me. Using the Windows version via Proton provides the smoothest experience.
gamemoderun %command%
The Native Linux version suffers from low FPS and stuttering in many places. Using the Software cursor shows both system and software cursor at the same time. Must use the hardware cursor.
Use the native version, avoid using proton on the Steam deck, change into linux runtime under compatibility.
TDP at 5w 60fps 4h~
Native Linux won't use cloud saves
Using Proton, the game stutters a lot, no matter the tdp or anything, tried different resolutions and proton version and kept stuttering, changed to Linux Runtime under compatibility to use the Native version, 60fps at 5w tdp smooth
If you want to use your old saves from windows, maybe try copying them manually, steam cloud between linux native version and windows wont carry your save.
Native support, runs perfectly fine. I had no problems with windowed mode like some others.
System Cursor and Game Cursor were appearing overtop of each other. Had to set the game to System Cursor in the game settings
It just worked. I needed to start a new save but i think it was my bad for not backing up before changing my Operation System.
It just works.
couldn't switch to windowed on native version
use proton if you want to use windowed
works perfectly using Proton 6.
it won't run Natively, no screen appears (i'm using dwm) tho when i enabled Proton, the issue was fixed.