

Playable, but significantly degraded performance on NVIDIA. If dual-booting, play this on Windows instead.
ENABLE_HDR_WSI=1 PROTON_ENABLE_WAYLAND=1 PROTON_ENABLE_HDR=1 mangohud %command%
Game performance is significantly degraded on Linux. Where Windows will easily reach 120+ fps in most areas, Linux will be around 80 fps average (that's generous! it's probably lower). A reduction of 40%.
This is not what I bought a 5080 for, so this will be a game I boot to Windows for, unfortunately.
Hopefully Nvidia will fix their shit in the future.

VKD3D_FEATURE_LEVEL=12_2 VKD3D_SHADER_MODEL=6_6 %command%

Works out of the box but poor rendering performance.
Character detail is muted or blurred during gameplay compared to pause menu character detail. Frequent pop-in. Game antialiasing/upscaling may not be working correctly.
FPS looks to be less than running equivalent settings on Windows 10

Works flawlessly
Played the whole game start to finish with zero issues.
VKD3D_FEATURE_LEVEL=12_2 VKD3D_SHADER_MODEL=6_6 %command%

Worked out of the box
Worked great out of the box, pretty much identical to Windows. Used a third party controller without issue.

gamemoderun %command%
minor lag when there are many effects or movements
You can play out of the box to this game, just lowering the graphical settings. I've used feral gamemode to increase GPU governor performance and stick with medium settings.


Starting cutscene plays, upon skipping, it gets stuck skipping forever. Waiting out the cutscene, Zack to appear in game, unable to move
used to get VC++ in order to run the game
Not sure what could've gone wrong, textures and models load fine when it cuts to Zack

Needed to download d3d12.dll and place in game directory to launch for some reason. Was getting dx12 not supported errors on first time isntall.

WINEDLLOVERRIDES="dxgi.dll=n,b" %command%
30 FPS frame limit in steam quick settings
Texture pop-ins are to be expected. This is not a perfect visual experience but a rather tolerable one (for me atleast)
I had a very enjoyable experience playing between my Windows PC and steam deck and did most of my playthrough on the deck.
I used xess2.0 mod (https://www.nexusmods.com/finalfantasy7rebirth/mods/15) and set the in-game minimum resolution scale to 66%. Using windowed mode 1280x720 and switching display sync technology to VRR (had a better experience switching off from v-sync dk how).The game is completely playable (though you have to get used to the textute pop-ins) at 30fps 95% of the time with drops especially in cosmo canyon town and the starting nibelheim town (you don't spend a lot of time there and the open world is almost always at 30fps)

Capped to 50hz/50 fps. Set all graphic settings to Low, then set effects to High, and set Character Shadow count to 1.
Especially on 480p resolution
Requires manual download of save game from Remake for bonus rewards

They have effect of very small movements on characters clothing like from wind or natural body movements, for some reason on my system this effect applied to everything Cloud have, including his sword. But to notice, you really need to do max zoom.
Need to do manual transferring of FFVII INTERGRADE saves to achieve in game bonuses. Not really a problem, it is in design of proton because every game have own folder with kind of windows environment and game from one folder cant detect saves from other folder.
If you have mouse jumping issues, its Square Enix being Square Enix. Need to install No Slowmotion mod, or use controller.

Overall the experience was seamless for my hardware and I, using proton experimental and feral's gamemode for extra performance.
gamemoderun %command%
I gained an extra 10 or more fps with my hardware (locked to 120 without mods)

WINEDLLOVERRIDES="dsound=n,b" %command%
Lyall's Ultrawide Fix
If you use Lyall's fix, make sure to change your in-game resolution to 3840x2160.

The game did not work for me with 565. After updating to 570, everything worked fine.

Works fine out of the box.
I haven't played that much of this game yet, but it installs, opens, and runs perfectly fine out of the box with no tinkering. Gameplay and cutscenes both appear to be working without issue.
Works out of the box. Zero issues whatsoever

Maybe, if you don't pay attention to pop-ins
Noticable lighting pop-ins
Stuttering, even on low graphics settings

Using 5.1 audio still sounds like the center channel is not as loud as it should be had the same issue the Remake and 16 so idk maybe it is just me.
Working now with the recent Nvidia update. Hard to tell if some of the frame hitching is a Linux thing or an Unreal thing but either way the game seems to be very playable.

Unplayable using Nvidia drivers 550.54.15 (missing textures). Updating my drivers to 575.51.03 fixed it.
Finally Nvidia fixed texture issues in 470 driver.

Camera Stutter Finally Gone
Something has been updated recently that has fixed the framerate stutter on camera movement, for me at least. Don't know if it was a MESA, Proton, or game update, but I've been waiting for this to be fixed since launch. Didn't see anyone talking about it so I thought I'd put up a psa for other people who were suffering from this.

Majority of textures still will not load
Still missing textures. The fix made a month or so ago had no effect. Floor doesn't load, same with most assets

SteamDeck=0 VKD3D_CONFIG=dxr VKD3D_FEATURE_LEVEL=12_2 VKD3D_SHADER_MODEL=6_6 gamemoderun mangohud WINEDLLOVERRIDES="winmm=n,b" %command%
Lot of Out of memory at Costa del Sol, can't do some side quests because of this...
Costa del Sol make the game crash so often and some side quests can't be continue because of this...
Anything else is perfect.

WINEDLLOVERRIDES="dxgi=n,b" gamemoderun mangohud %command%
И без всяких модификаций игра отлично работает (но я добавил пару модификаций с нексусмода (FFVIIHook и Ultimate Engine Tweaks))
Никаких проблем с запуском, с статтерами когда крутишь камерой и тд! Игра работает отлично, +- как на Windows по части плавности и фпс, ну и практически полностью отсутствует popin (который на Windows был крайне заметен)

The last few updates for the driver have resolved all issues. I've not tried anything, but experimental, so I can't say if other versions are okay, but experimental is rock solid.
With the previous drivers it was unplayable without using pyroveil due to the missing textures bug. I also noticed the odd stutter using pyroveil.
It now plays without stutter, no texture issues. I would say it runs at least, if not better on Linux using Proton than on Windows.

(Update) Runs great out of the box with current Nvidia driver
Missing environment textures are now fixed with Nvidia driver 570.133.07. Excelent performance with no tinkering required.

VKD3D_CONFIG=dxr VKD3D_FEATURE_LEVEL=12_2 VKD3D_SHADER_MODEL=6_6 %command%
this thread has all the work I did to get the game to run with arc b580 in a linux env

VKD3D_CONFIG=dxr VKD3D_FEATURE_LEVEL=12_2 VKD3D_SHADER_MODEL=6_6 %command%
please look at this thread... took a lot to get this game running with the arc b580 in a linux env.

gamemoderun mangohud %command%
When using the map, sometimes the controller would become unresponsive and drift in the last inputted direction for a few seconds. Only on the map screen, everything else is fine.
I think this might actually run better on Linux than Windows for me. When I played with the same hardware on Windows I got around 90 FPS during exploration and around 75-80 when in combat. On Linux, it keeps a stable 90 FPS at all points of the game, including combat.

PYROVEIL=1 PYROVEIL_CONFIG=/path/to/pyroveil/hacks/ffvii-rebirth-nvidia/pyroveil.json %command%
Had to install the latest Nvidia drivers (for Linux Mint, sudo add-apt-repository ppa:graphics-drivers/ppa
, then restart and open Driver Manager). I also had to install Pyroveil using the instructions at https://github.com/ValveSoftware/Proton/issues/8408#issuecomment-2657340142, but some other reviewers on an even later driver version say they no longer need this.
Other than that, no real issues!

gamemoderun %command%
Funciona sem problemas.

Game crashed regularly but infrequent until Cosmo Canyon area. Now game crashes constantly and I can't really proceed forward. I've used Proton Experimental and the GE-Proton9-27 that released today.
I'm guessing the issue is still the Nvidia driver, but wanted to see if anyone else face same problems.

Works great using Latest Nvidia driver
Finaly It works great using latest nvidia driver.

If you're used to running games at lower FPS you might enjoy it but overall I don't think most people running my hardware would.
I was getting 10-25 less FPS than I do running the game on Windows. Sub 60 during exploration, sub 40 during battles. Comparatively, on Windows I usually find myself above 60 FPS during world exploration and around 60 FPS during battles.
I crashed ~32 minutes in on a small minigame cutscene. The game completely froze up and I had to forcefully shut it down. This didn't bother me too much as I've experienced some small crashes on Windows as well but I figured it was worth mentioning.

On Radeon GPU: after VII remake, graphical improvement noticeable. First time upscaling looked good enough in a modern game for me.
DualSense controller support seems to work really well, even with Steam Input enabled, despite the game's warnings. This is a game that really makes use of DualSense controller's features.
Before start, copy your save files from Remake, to get your save data visible in Rebirth (substitute your steam directory in $STEAM_PATH):
cp -r $STEAM_PATH/steam/steamapps/compatdata/1462040/pfx/drive_c/users/steamuser/Documents/My\ Games/FINAL\ FANTASY\ VII\ REMAKE/$STEAM_PATH/steam/steamapps/compatdata/2909400/pfx/drive_c/users/steamuser/Documents/My\ Games/