



LD_PRELOAD="/usr/lib/libgamemodeauto.so.0" VK_LOADER_LAYERS_ENABLE=VK_LAYER_MANGOHUD_overlay_x86_64 gamemoderun %command%
Once or twice a session stutters, most likely due to area/asset loading.

Slowdowns to 15-25 FPS in certain sections of maps.
Overall playable on Deck but not optimal since its running 30 FPS average on a Soulslike.
Has slowdowns to 15-25 FPS in some sections of certain maps or when certain particle effects play.
Aliasing is really bad at 720p, use ReShade to fix it partially. No 16:10 support.
Performance settings does not seem to affect performance much. No upscaler technology included.
Steam Deck preset is provided and runs with most settings on Standard mode.

Graphics settings don't seem to affect performance much. No upscaling technology provided to help performance. Overall playable on a handheld but not optimal.

No issues performance wise
The only thing that differed for this from playing on Windows was the fact that the game started in Chinese (despite my Windows version being left off on English). Other than that it runs very well.
Hardware utilisation seems off across the board. CPU and GPU both hovering around 50% Occasional slowdowns

For people who played Bloodborne or Dark Souls on console, this feels about the same framerate wise, if not even a little better. It looks great on the deck.

- Game stutters when entering some areas
Demo is perfectly playable
For some reason defaulted to 1440p on 1080p screen (didn't impact performance that much). Slight stuttering when traversing new areas, possibly due to shader compilation