


protontricks 1933680 dinput dinput8
massive props to aimjy for writing the report with this fix

The game has keybaord input issues, and requires dinput
to work. This can be installed using the command flatpak run com.github.Matoking.protontricks <game-id> dinput dinput8
.

This games requires dinput to work. To install it, you can use the following command:
flatpak run com.github.Matoking.protontricks <game-id> dinput dinput8
After which, it should start correctly.
(If running with wine, a similar command using winetricks
can be used to install those shared libraries on the WINEPREFIX your are using. Please note that this game is 32bit, so you might want to set WINEARCH=win32
.)

Some type of key input manager crash
LC_CTYPE=ja_JP.UTF-8 %command%
Indeed only happens on the English version, both as is and using the restoration patch.
launch options
The error dialog box is oddly in Japanese, all the Japanese characters won't display properly unless
LC_CTYPE
is set toja_JP.UTF-8
LANG
.LC_ALL
, and using either or both with thelocales/run.sh
script did not work. OnlyLC_CTYPE
shows all the characters (figured this out usingPROTON_LOG
).I've tried
PROTON_USE_SECCOMP=1
, same errorsI've tried
PROTON_OLD_GL_STRING
,PROTON_NO_XIM
, I've even triedPROTON_USE_XALIA
, same errors.
errors
It gives two error pop ups, the second pops up after closing the first
- The error displayed I can't fully read (particularly the kanji). If I could, I wouldn't have to play the English version.
CKeyManager crash
window title:
CKeyManager crash
(romaji)
CKeyManager kurashi
window text:
keyboard device's ... has ...
(romaji)
kiiboodo debaisu no ... ni ... shimashita.
SFA
window title:
SFA
window text:
key manager class' ... has ...
(romaji)
kiimaneejaakurasu no ... ni ... shimashita.

English language depot bails with error on launch. Japanese language depot runs.

Error message appears which says something about "CKeyManager".