


Fan spins up to max on Steam Deck and the performance overlay shows about 6-8 FPS. Main menu does not respond to controller OR mouse input, so you have to open the Steam overlay and close the game from there.

TDP lock to 9W, render res 60%, settings to Medium
Certain texts are hard to read or unreadable due to subsampling, especially text on walls (part of textures)
Graphical settings get synced so every time you change device you have to adjust resolution, scaling and preset
Game fails to launch using default Steam compatibility settings (Proton 7), with an error about Visual C++ install. You will have to manually select Proton 8.0 in Steam game properties
Cap to 40 FPS

I tried everything I can to make the game playable on the Steam Deck, but the game never launches.

Game doesn't seem to boot in "stable" branch. Haven't tested on "experimental" just hopped on straight to GE.
FRS 30 FPS 8w
Text can be small and setting Ambient Occlusion to higher than medium makes text slightly blurry.
When there are a lot of sparkling lights or lasers the whole screen can flicker. But I think that's just the unreal engine so nothing new.
Cloud save saves all control changes and even resolution options which must be changed everytime you change machine.
On all medium settings game works great. Setting Ambient Occlusion to high or ultra will result in some minor "sharpening" effect and text on in-game computers screen have some extremely sever ghosting effect. Stick to medium or low.

While it runs well even at the pre-selected settings the game consumes a lot of battery. Also to sufficiently cool the steamdeck the fan has to spin up quite a bit, so the steamdeck may become quite loud. I had no game braking bugs, except one video which didn't play, however the audio for the video still play so lore-vise you shouldn't be missing out on anything.
Player made maps don't work, it never loads when trying to sync account's
Our recommended build has a 50 FPS cap with everything on high except for shadows and effects quality on medium, as well as FSR Sharpness 1, TDP limit of 8, and 1152x720 resolution. Gets around 3.5+ hours of battery!
Coming into new areas dropped framerate down a bit, but this didn't last long at all.
This game runs significantly better than the NEXT fest demo and it is so awesome! On our website, we have the 50 FPS settings we used listed, as well as a 40 FPS max quality build and 60 FPS focused one. https://steamdeckhq.com/game-reviews/the-entropy-centre/
If desired, we also run a Twitter where we post any new reviews we write or articles we create there first! https://twitter.com/SteamDeckHQ

Freeze on white screen after the end of the demo