


Il gioco, pur avendo un cap ai frame di 30FPS con risoluzione dinamica 70%/70% ed FSR impostatio a Prestazioni ha dei cali di frame evidenti
Cali di frame
I cali di frame in questione non consentono una limpida fruizione del titolo, per la natura che esso ha, portando a frustrazione nel giocarlo

lock 40 fps/ tdp13_14 / ingame 70%render scale - performance option - rednder to 40 fps
Just some place. generaly very playable. baterry around 3H

Text is generally tiny, lowering the resolution (see below) makes it completely illegible.
Due to overall performance issues, the game often takes a few seconds to stream geometry.
The game cannot maintain a stable 30 fps in any scenario, staying anywhere from 15 to 25. Lowering the resolution to 640×400 and 50% of render scale in game settings + FSR in steam deck settings helps a bit, but the game is still way under 30 fps. It doesn't help that the graphics settings in the game are extremely limited --- you can only select from 4 presets with no fine-grained controls.
The only positive is full Steam Deck controller support and no input lag even when the game's at 15fps. The developers publish hotfixes daily, and promise better graphics settings with performance improvements, but no significant changes yet.

Cryoutilities 2.0 default optimisation
Locked to 30fps
There are 3 places that you can set FPS and recommend you set them all the same or you will get stuttering or frame drops. Under display you can change max FPS from unlimited to 30 and then under graphics the target frames should be set to match. Finally under steam battery/performance menu set FPS cap to 30. Plays well at native resolution so turn off FSR. Probably could get more frames if turned down resolution and used far but very playable at 30fps.
I do have cryoutilities with recommended settings - not sure if it makes a difference.

Limit to 30 FPS in Steam Deck's settings, change default render scale to 100 % but allow dynamic resolution down to 40 % X axis and 80 % Y axis. Target 33 FPS with the dynamic resolution for a bit of headroom for more consistent frame timings.
Input latency is pretty high even for 30 FPS.
FPS drops to sometimes single digits in cutscenes. Outside of cutscenes it can drop below 30, but it's generally okay.
Works fine without tinkering. GE-Proton allows for opening developer logo video to properly play and mentioned graphics settings improve frame time consistency.
Crash after tutorial.

The game is playable. Severe FPS drops during cutscenes. Since this is a day1 early access report, I hope the performance can be improved.
Used CryoUtilities
Most of the severe frame drop happened in the cutscenes.
FPS around 28-40, some dips when fighting multiple oponents. Severe frame drops during cutscenes (between 1-10fps).

necessita updates