


Occasional static noises; I've been noticing this in all games across all versions of proton after my distro switched to pipewire
I have a 144Hz monitor. Proton games occasionally get treated as a pseudo-60Hz monitor. I consistently run at 47 frames on an RTX 3070. This is not a graphics-intensive game.
Also weird, it doesn't seem to actually do vsync. In some scenes, it's all the way up at 66FPS (as measured by steam). On that note, it looks like it's heavily CPU-bound. Maybe the source game is poorly optimised?
I had to roll back all the way to 3.7-8 to get the game to stabilise. TL;DR:
- Hotfix, experimental, 9.0, 8.0: Borked, crashes immediately after start
- 7.0: Starts (music starts playing), the window is a copy of my second monitor
- 6.3-8: starts (music starts playing), the window refuses to open, and minimises immediately
- 5.0-10 down to (but not including) 3.7-8: Starts, but crashes within a few minutes
Only 3.7-8 appears to be stable enough to run the game on my machine. No major problems after that, aside running significantly slower than it should be, but that isn't breaking for this game

Used gamepad, but you can use touchscreen as well.
Game ran fine, it's one of those games that is played with only the mouse. Plays well on SteamDeck with both controller and touchscreen.
When using outside controller it had varying responsiveness.
Enabled right trackpad mouse, added back button controls for filling in pixels, guesses, and X.
Cannot pan the scanning/investigation interface.
Plays well, did not notice any issues. I created a controller layout for deck, since it does not support gamepads and the default layout does not work.
Works flawlessly out of the box.
On start fullscreen was not fully full, changing this in the settings worked perfectly though.
Played the entire game flawlessly
UI was a bit laggy since my laptop isn't very powerful
Game doesn't exit correctly, I have to kill the process (simply click on Steam's "Stop" button). I used Proton 5.13-6, not the latest version, that might have been fixed by now.
Seemed like it exited normally for me.
The game crashes on exit. It's necessary to kill it to close it.
The game crashes on exit. It's necessary to kill it to close it.
Works out of the box but freezes on exit
Game freezes on exit, solved with pkill -9 MurderByNumbers
Freezes on exiting and must be force quit.