


FPS set to 45, TDW to 8w, GPU set to 1ghz
Cute little 'Something went wrong', after leaving a proving ground. Stack trace pointed to null reference in fmod. Only time its happened in several hours, and game auto saves often.

Game is locked to 60 FPS max and cannot be tweaked to run at a higher framerate without breaking it.

Background ambient audio became much louder than narration at one point. Seems to have been a one off that was fixed by reopening game
Game crashed once and displayed error screen.

Had absolutely no issues playing it on the Steam Deck. Multiple playthroughs and 100% achievements on the Deck.
It's natively supported on Linux. Also plays fine on the Deck. Did not notice any particularly small text, as per Valve's current verified report.

Some of the names of items found in the world, not because the font is too small, but that the white text against light-color background doesn't stand out well on the Deck's screen.
Not a demanding game, so it`s possible to lower your steam deck settings to prolong battery life.
This was a great experience on the deck. It worked out of the box and needed no changes to be made from my end. Everything worked perfectly!
Controller layout was selected by default, did not have to change anything within the game's options settings
Switched to 40Hz Refresh Rate by default

Worked out of the box with all default settings. Did not need to change controllers using touchscreen. Not sure if this is due to having an earlier cloud synced save that might have included controller settings.
You will need to use touchscreen to navigate to the settings in order to change to controller input
Played through from start to finish on Deck without any issues. Sleep mode works.