
coolkid02
Published
After ~25 minutes input would cause frametime spikes.
After ~25 minutes there were extreme frametime spikes whenever an input was given. If I stood still or held sprint in a direction the FPS was fine, but as soon as I would press any of my keyboard keys or move my mouse it was a stuttering mess.
LD_PRELOAD="" gamescope -W 3440 -H 1440 -r 165 -- %command%
Tried ProtonGE 9-21
After ~25 minutes there would be significant frametime spikes when using input
After ~25 minutes there would be significant frametime spikes when using input
I'm not sure if it's when you arrive on stage 4 or if it's based on time, but about ~25 minutes on stage 4 every run my game would start having extreme lag spikes, but only when I pressed an input on my keyboard or moved my mouse.
I tried this with Sway on Wayland and i3 on X11 and the issue persisted. I also tried using ProtonGE and gamemoderun and neither helped with the issue.
I was able to fix the issue by using gamescope (without mangohud). On almost all my tests, I had used mangohud and I can't remember if I tried recreating this issue without mangohud or gamescope, so mangohud might be the cause of the issue.
On the other hand, the LD_PREFIX="" might have been what fixed it since there is a section on the Arch Wiki when using gamescope that describes a similar issue. I wasn't using gamescope when this issue started, so I"m not sure if it's related.
Camera was randomly stuttering very frequently. Had to swap from Hyprland to Sway to fix issue (i3 worked also)