


Game runs fine out of the box. The game defaults to max graphics settings though. Set graphics to medium for 60fps
Every once in a while, there are significant frame drops that last for a few seconds before going back to normal.
WINEDLLOVERRIDES="dinput8.dll=n,b" %command%
Funciona perfecto, sin ninguna modificación de nada, proton hotfix que viene por defecto incluso a 1440p, calidad alta, 60fps clavados.
Fonctionne parfaitement du lancement aux crédits de fin.
Game worked fine and I have finished an entire playthrough using 2 different gamepads with no issues.

Works fine out of the box normally. Had to do minor tinkering to get fps unlocker to work.
./sekirofpsunlock 30 set-fps 240 & gamemoderun %command%
In order to get sekirofpsunlock to work, I had to place both sekirofpsunlock
and dxvk.conf
in the game directory. The dxvk.conf
file can be found in the contrib/
folder in the sekirofpsunlock project.
DXVK_HUD=0 PROTON_NO_ESYNC=1 gamemoderun %command%
During the setup.exe process, the program began unpacking the game data but got stuck at 17.1%. Switching the Proton version from "proton9.0.4" to "proton experimental" resolved this issue. To achieve better performance, I switched again, this time using "GE-Proton9-27" with the launch option:
DXVKHUD=0 PROTONNO_ESYNC=1 gamemoderun %command%
Game runs out of the box with no issues.

Its the very first game I tied on the deck, works great out of the box without any tinkering and additional efforts.

With default settings I had not problems using dualsense controller or other issues whatsoever
sekirofpsunlock 30 set-fps 144 & SDL_JOYSTICK_DEVICE=/dev/input/js1 WINEDLLOVERRIDES="dinput8=n,b" gamemoderun mangohud %command%
If you use sekirofpsunlock and you use Dualsense controller make sure you set SDL_JOYSTICK_DEVICE to whatever device you want to use as SDL input (/dev/input/js0 /dev/input/js1 etc) because it's detected as 2 separate devices which causes some weird behavior somewhat like sticky drift.
Glorious Linux !

Smooth experience. Took some tinkering to get my gamepad working, and upping my fullscreen resolution to 1440.
Changing fullscreen resolution from 1920x1080 to 2560x1440 crashed the game if done in the main menu. Somehow worked in-game.
Using a dualshock 5 (ps5 controller):
- I had to disable steam input
- Disconnect my Logitech G923's USB cable

PROTON_FORCE_LARGE_ADDRESS_AWARE=1 PROTON_NO_FSYNC=1 PROTON_NO_ESYNC=1 %command%
Game worked at first until I had a NVidia update then it failed to launch. Once I added launch option it started and ran smooth as butter.

My third party xbox 360 controller was not being picked up by the game for some reason.
While it did work with other games and also showed up on gamepad tester.
Not sure about the likely issue but I have a keyboard thats running QMK, which seems to be part of the problem (I did not put any effort into finding the issue for this so could be something else).
The solution that worked for me:
i) Get to the title screen where it prompts you to 'Press any key'
ii) Unplug both keyboard and gamepad
iii) Plug gamepad back in and press any key and the game will register the gamepad
iv) Plug the keyboard back in and everything works like normal now.
The issue is specific to Sekiro only, other games work fine for me.
Works great except for the controller issue for me.
gamemoderun %command%

No controller rumble on Xbox Series X or 8BitDo Ultimate 2C Wireless. Tested with and without Steam Input Tested on Bluetooth and 2.4Ghz dongle Rumble works fine in other Steam games within CachyOS on both of these controllers

Mostly fine out of the box, some stability problems
Opening video settings crashes the game reproducibly. Occasional crashes during play - 2 crashes in 3 hours played.
gamemoderun %command%

gamemoderun mangohud %command%
Works great out of the box. I also installed an FPS unlock mod which does great above the normal 60fps, although the game must be windowed.
DualSense controller works natively without any tinkering.
Overall, runs great!

Great performance
Works great out of the box, no tinkering needed. No bugs, no fps drops, it just works as it should. Most stable game i played on linux so far.

Some stutters happened on the beginning but after a while it runs as good as on Windows.
At the begining game run in 20 fps and froze time to time (alt tab would fix the freeze) but later problems stopped and it runs in 50-60 fps now.

Works perfectly out of box

Works great out of the box.

Works OOTB.

gamemoderun %command%
Nothing to complain about except some jank when alt-tabbing out of the game

Runs pretty well
A year ago i had performance issues but now it runs smoothly.

sekirofpsunlock 30 set-resolution 3440 3440 1440 set-fps 144 & WINEDLLOVERRIDES="dinput8.dll=n,b" SDL_JOYSTICK_DEVICE=/dev/input/js0 gamemoderun mangohud %command%
Used mods: Sekiro Mod Engine, Ultrawide UI Fixes, sekirofpsunlock
If there are multiple controllers on system (/dev/input/js0 /dev/input/js1 etc.), you need to provide the one you want using SDL_JOYSTICK_DEVICE. In my case, system was detecting bluetooth version of gamepad as different js device even though bluetooth was off.
For sekiro mod engine, find the ini file and change mod file path from "\mods" to "/mods" For sekirofpsunlock, I had to also move the dxvk.conf it provides to the game directory, otherwise max fps did not change.
Sekiro detected my Ducky One 3 SF Keyboard as a controller. Needed to unplug my keyboard BEFORE booting up the game to get my controller detected. Controller is an Xbox Elite Series 2
Worked perfectly out of the box

Dualsense does not work
Can not begin playing, Dualsense doesn't work. Tried everything Google threw at me and it did not work. Flatpak version of steam did work, but then my character was stuck and unable to move, only turn due to some weird anti-piracy stuff FROM throws at you. Very dissapointed.
gamemoderun %command%
Only on 1 boss battle and a mini boss, game lagged when boss use special ability, switch to ProtonGE and fix it a little bit.
Camera was randomly stuttering very frequently. Had to swap from Hyprland to Sway to fix issue (i3 worked also)
As smooth as it can be.

Runs perfectly
The only "issue" was that my mouse cursor is replaced with the Windows one when menus are open.

gamescope -f -W 2560 -H 1440 -r 180 --hdr-enabled gamemoderun %command%
Runs great, sucks that it's locked at 60 though.

Little bit of lag/stutter when the game loads new areas. It's not really a big deal, the game runs smooth during battles.